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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
commit71d71410fdeb4b47e543758186cdbee19a2baf6b (patch)
tree24c00994262179d2d658d637ef45beceafdd5d6b /source/UI/SlotArea.h
parentFixed disappearing pickups - wrong physics simulation. (diff)
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-rw-r--r--source/UI/SlotArea.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index 50c7e0c28..fff9f46cc 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -232,6 +232,24 @@ protected:
+class cSlotAreaDoubleChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cChestEntity * m_TopChest;
+ cChestEntity * m_BottomChest;
+} ;
+
+
+
+
+
class cSlotAreaDispenser :
public cSlotArea
{