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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-02 23:59:25 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-02 23:59:25 +0200 |
commit | 8ff22344af60a8f1d7de4501f04c7f659bd5bb08 (patch) | |
tree | db241c9647d8e4c51d49d1f47c1b3236842f3747 /source/UI/Window.cpp | |
parent | Added the possibility to specify enchantments by name in the constructor and AddFromString() function (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/UI/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index f353d0721..3c28f33b0 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -251,7 +251,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) -bool cWindow::ClosedByPlayer(cPlayer & a_Player) +bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { // Checks whether the player is still holding an item if (a_Player.IsDraggingItem()) |