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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/WSSCompact.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/WSSCompact.h')
-rw-r--r-- | source/WSSCompact.h | 288 |
1 files changed, 144 insertions, 144 deletions
diff --git a/source/WSSCompact.h b/source/WSSCompact.h index 512cb7e5b..192d0f4b8 100644 --- a/source/WSSCompact.h +++ b/source/WSSCompact.h @@ -1,144 +1,144 @@ -
-// WSSCompact.h
-
-// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
-
-
-
-
-
-#pragma once
-#ifndef WSSCOMPACT_H_INCLUDED
-#define WSSCOMPACT_H_INCLUDED
-
-#include "WorldStorage.h"
-#include "Vector3i.h"
-
-
-
-
-
-/// Helper class for serializing a chunk into Json
-class cJsonChunkSerializer :
- public cChunkDataCollector
-{
-public:
-
- cJsonChunkSerializer(void);
-
- Json::Value & GetRoot (void) {return m_Root; }
- BLOCKTYPE * GetBlockData(void) {return m_BlockData; }
- bool HasJsonData (void) const {return m_HasJsonData; }
-
-protected:
-
- // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
-
- // Entities and BlockEntities are serialized to Json
- Json::Value m_Root;
- bool m_HasJsonData;
-
- // cChunkDataCollector overrides:
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
- virtual bool LightIsValid (bool a_IsLightValid) override;
-} ;
-
-
-
-
-
-class cWSSCompact :
- public cWSSchema
-{
-public:
- cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
- virtual ~cWSSCompact();
-
-protected:
-
- struct sChunkHeader;
- typedef std::vector<sChunkHeader *> sChunkHeaders;
-
- /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
- class cPAKFile
- {
- public:
-
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
- ~cPAKFile();
-
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
-
- int GetLayerX(void) const {return m_LayerX; }
- int GetLayerZ(void) const {return m_LayerZ; }
-
- static const int PAK_VERSION = 1;
-#if AXIS_ORDER == AXIS_ORDER_XZY
- static const int CHUNK_VERSION = 3;
-#elif AXIS_ORDER == AXIS_ORDER_YZX
- static const int CHUNK_VERSION = 2;
-#endif
- protected:
-
- AString m_FileName;
- int m_LayerX;
- int m_LayerZ;
-
- sChunkHeaders m_ChunkHeaders;
- AString m_DataContents; // Data contents of the file, cached
-
- int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
-
- Vector3i m_ChunkSize; // Is related to m_ChunkVersion
- char m_ChunkVersion;
- char m_PakVersion;
-
- bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
- void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
-
- void UpdateChunk1To2(void); // Height from 128 to 256
- void UpdateChunk2To3(void); // Axis order from YZX to XZY
- } ;
-
- typedef std::list<cPAKFile *> cPAKFiles;
-
- cCriticalSection m_CS;
- cPAKFiles m_PAKFiles; // A MRU cache of PAK files
-
- /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
- cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
-
- /// Gets chunk data from the correct file; locks CS as needed
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
-
- /// Sets chunk data to the correct file; locks CS as needed
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
-
- /// Erases chunk data from the correct file; locks CS as needed
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- /// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
-
- void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
-
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
- virtual const AString GetName(void) const override {return "compact"; }
-} ;
-
-
-
-
-
-#endif // WSSCOMPACT_H_INCLUDED
-
-
-
-
+ +// WSSCompact.h + +// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files) + + + + + +#pragma once +#ifndef WSSCOMPACT_H_INCLUDED +#define WSSCOMPACT_H_INCLUDED + +#include "WorldStorage.h" +#include "Vector3i.h" + + + + + +/// Helper class for serializing a chunk into Json +class cJsonChunkSerializer : + public cChunkDataCollector +{ +public: + + cJsonChunkSerializer(void); + + Json::Value & GetRoot (void) {return m_Root; } + BLOCKTYPE * GetBlockData(void) {return m_BlockData; } + bool HasJsonData (void) const {return m_HasJsonData; } + +protected: + + // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array + + // Entities and BlockEntities are serialized to Json + Json::Value m_Root; + bool m_HasJsonData; + + // cChunkDataCollector overrides: + virtual void Entity (cEntity * a_Entity) override; + virtual void BlockEntity (cBlockEntity * a_Entity) override; + virtual bool LightIsValid (bool a_IsLightValid) override; +} ; + + + + + +class cWSSCompact : + public cWSSchema +{ +public: + cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {} + virtual ~cWSSCompact(); + +protected: + + struct sChunkHeader; + typedef std::vector<sChunkHeader *> sChunkHeaders; + + /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast + class cPAKFile + { + public: + + cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ); + ~cPAKFile(); + + bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); + bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); + bool EraseChunkData(const cChunkCoords & a_Chunk); + + bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World); + + int GetLayerX(void) const {return m_LayerX; } + int GetLayerZ(void) const {return m_LayerZ; } + + static const int PAK_VERSION = 1; +#if AXIS_ORDER == AXIS_ORDER_XZY + static const int CHUNK_VERSION = 3; +#elif AXIS_ORDER == AXIS_ORDER_YZX + static const int CHUNK_VERSION = 2; +#endif + protected: + + AString m_FileName; + int m_LayerX; + int m_LayerZ; + + sChunkHeaders m_ChunkHeaders; + AString m_DataContents; // Data contents of the file, cached + + int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file + + Vector3i m_ChunkSize; // Is related to m_ChunkVersion + char m_ChunkVersion; + char m_PakVersion; + + bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty + void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty + + void UpdateChunk1To2(void); // Height from 128 to 256 + void UpdateChunk2To3(void); // Axis order from YZX to XZY + } ; + + typedef std::list<cPAKFile *> cPAKFiles; + + cCriticalSection m_CS; + cPAKFiles m_PAKFiles; // A MRU cache of PAK files + + /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache + cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk); + + /// Gets chunk data from the correct file; locks CS as needed + bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); + + /// Sets chunk data to the correct file; locks CS as needed + bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); + + /// Erases chunk data from the correct file; locks CS as needed + bool EraseChunkData(const cChunkCoords & a_Chunk); + + /// Loads the chunk from the data (no locking needed) + bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World); + + void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World); + + // cWSSchema overrides: + virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; + virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; + virtual const AString GetName(void) const override {return "compact"; } +} ; + + + + + +#endif // WSSCOMPACT_H_INCLUDED + + + + |