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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-07 15:06:06 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-07 15:06:06 +0200 |
commit | b1d05b0f57e03261eaf776c9bb9b81cfa05a13f5 (patch) | |
tree | 7684b48d5aa7b37cdaa6fdd12fb27ca46a9ed241 /source/World.cpp | |
parent | AnvilStats: moved into the Tools folder (diff) | |
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Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/source/World.cpp b/source/World.cpp index ac7ba42aa..53c60bb69 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1398,51 +1398,34 @@ void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V -void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) +void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendChat(a_Message); - } + m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); } -void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); + m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); } -void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) +void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); + m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); } -void cWorld::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntVelocity(a_Entity, a_Exclude); -} - - - - -void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1452,7 +1435,7 @@ void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHand { continue; } - ch->SendTeleportEntity(a_Entity); + ch->SendChat(a_Message); } } @@ -1460,97 +1443,114 @@ void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHand -void cWorld::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); + m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); } -void cWorld::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); + m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); } -void cWorld::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntLook(a_Entity, a_Exclude); + m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); } -void cWorld::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntHeadLook(a_Entity, a_Exclude); + m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); } -void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); + m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude); } -void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); + m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude); } -void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); + m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude); } -void cWorld::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastMetadata(a_Entity, a_Exclude); + m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); } -void cWorld::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastSpawn(a_Entity, a_Exclude); + m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); } -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); } -void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude); +} + + + + +void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); +} + + + + + +void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1560,7 +1560,7 @@ void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclud { continue; } - ch->SendWeather(a_Weather); + ch->SendPlayerListItem(a_Player, a_IsOnline); } } @@ -1568,43 +1568,34 @@ void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclud -void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); + m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); } -void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) +void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); - } + m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); } -void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); + m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude); } -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) +void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1614,7 +1605,7 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, { continue; } - ch->SendPlayerListItem(a_Player, a_IsOnline); + ch->SendTeleportEntity(a_Entity); } } @@ -1622,27 +1613,27 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); -} - - - - - -void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) +void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); + m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); } -void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) +void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); + } } @@ -1658,9 +1649,18 @@ void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Block -void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendWeather(a_Weather); + } } @@ -2355,7 +2355,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy } Monster->SetPosition(a_PosX, a_PosY, a_PosZ); Monster->Initialize(this); - BroadcastSpawn(*Monster); + BroadcastSpawnEntity(*Monster); return Monster->GetUniqueID(); } |