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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-16 23:06:12 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-16 23:06:12 +0100 |
commit | 8ad774790267b7fc76e187a122e37e44dd222e64 (patch) | |
tree | 54b969accc23bcabd5b0724e369872d5f67d644d /source/World.cpp | |
parent | Fixed boolean comparison. (diff) | |
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Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/World.cpp b/source/World.cpp index 210fe30a0..6bb78a16c 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void) BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ ); // For the debugging builds, don't make the server build too much world upon start: - #ifdef _DEBUG + #if defined(_DEBUG) || defined(ANDROID_NDK) int ViewDist = 9; #else int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is |