diff options
author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/WorldStorage | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'source/WorldStorage')
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.cpp | 918 | ||||
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.h | 220 |
2 files changed, 569 insertions, 569 deletions
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp index d391325c9..da1b9e1c4 100644 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ b/source/WorldStorage/NBTChunkSerializer.cpp @@ -1,459 +1,459 @@ -
-// NBTChunkSerializer.cpp
-
-
-#include "Globals.h"
-#include "NBTChunkSerializer.h"
-#include "../BlockID.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DispenserEntity.h"
-#include "../BlockEntities/DropperEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../BlockEntities/HopperEntity.h"
-#include "../BlockEntities/JukeboxEntity.h"
-#include "../BlockEntities/NoteEntity.h"
-#include "../BlockEntities/SignEntity.h"
-#include "../ItemGrid.h"
-#include "../StringCompression.h"
-#include "../Entity.h"
-#include "../OSSupport/MakeDir.h"
-#include "FastNBT.h"
-#include "../FallingBlock.h"
-#include "../Minecart.h"
-#include "../Mobs/Monster.h"
-#include "../Pickup.h"
-
-
-
-
-cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
- m_BiomesAreValid(false),
- m_Writer(a_Writer),
- m_IsTagOpen(false),
- m_HasHadEntity(false),
- m_HasHadBlockEntity(false),
- m_IsLightValid(false)
-{
-}
-
-
-
-
-
-void cNBTChunkSerializer::Finish(void)
-{
- if (m_IsTagOpen)
- {
- m_Writer.EndList();
- }
-
- // If light not valid, reset it to all zeroes:
- if (!m_IsLightValid)
- {
- memset(m_BlockLight, 0, sizeof(m_BlockLight));
- memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
- }
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
-{
- m_Writer.BeginCompound(a_CompoundName);
- m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
- m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
- m_Writer.AddByte ("Count", a_Item.m_ItemCount);
- if (a_Slot >= 0)
- {
- m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
- }
-
- // Write the enchantments:
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- m_Writer.BeginCompound("tag");
- a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
- m_Writer.EndCompound();
- }
-
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
-{
- int NumSlots = a_Grid.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- const cItem & Item = a_Grid.GetSlot(i);
- if (Item.IsEmpty())
- {
- continue;
- }
- AddItem(Item, i + a_BeginSlotNum);
- } // for i - chest slots[]
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
-{
- m_Writer.AddInt ("x", a_Entity->GetPosX());
- m_Writer.AddInt ("y", a_Entity->GetPosY());
- m_Writer.AddInt ("z", a_Entity->GetPosZ());
- m_Writer.AddString("id", a_EntityTypeID);
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Chest");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Trap");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Dropper");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Furnace, "Furnace");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Furnace->GetContents());
- m_Writer.EndList();
- m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
- m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Hopper");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Jukebox, "RecordPlayer");
- m_Writer.AddInt("Record", a_Jukebox->GetRecord());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Note, "Music");
- m_Writer.AddByte("note", a_Note->GetPitch());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Sign, "Sign");
- m_Writer.AddString("Text1", a_Sign->GetLine(0));
- m_Writer.AddString("Text2", a_Sign->GetLine(1));
- m_Writer.AddString("Text3", a_Sign->GetLine(2));
- m_Writer.AddString("Text4", a_Sign->GetLine(3));
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
-{
- m_Writer.AddString("id", a_ClassName);
- m_Writer.BeginList("Pos", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetPosX());
- m_Writer.AddDouble("", a_Entity->GetPosY());
- m_Writer.AddDouble("", a_Entity->GetPosZ());
- m_Writer.EndList();
- m_Writer.BeginList("Motion", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetSpeedX());
- m_Writer.AddDouble("", a_Entity->GetSpeedY());
- m_Writer.AddDouble("", a_Entity->GetSpeedZ());
- m_Writer.EndList();
- m_Writer.BeginList("Rotation", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetRotation());
- m_Writer.AddDouble("", a_Entity->GetPitch());
- m_Writer.EndList();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_FallingBlock, "FallingSand");
- m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
- m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
- m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
- m_Writer.AddByte("DropItem", 1);
- m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
-{
- const char * EntityClass = NULL;
- switch (a_Minecart->GetPayload())
- {
- case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
- case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
- case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
- default:
- {
- ASSERT(!"Unhandled minecart payload type");
- return;
- }
- } // switch (payload)
-
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Minecart, EntityClass);
- switch (a_Minecart->GetPayload())
- {
- case cMinecart::mpChest:
- {
- // Add chest contents into the Items tag:
- AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
- break;
- }
-
- case cMinecart::mpFurnace:
- {
- // TODO: Add "Push" and "Fuel" tags
- break;
- }
- } // switch (Payload)
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
-{
- // TODO
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Pickup, "Item");
- AddItem(a_Pickup->GetItem(), -1, "Item");
- m_Writer.AddShort("Health", a_Pickup->GetHealth());
- m_Writer.AddShort("Age", a_Pickup->GetAge());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
-{
- m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
- {
- const cItem & Item = a_Minecart->GetSlot(i);
- if (Item.IsEmpty())
- {
- continue;
- }
- AddItem(Item, i);
- }
- m_Writer.EndList();
-}
-
-
-
-
-
-bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
-{
- m_IsLightValid = a_IsLightValid;
- return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
-}
-
-
-
-
-
-void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
-{
- memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
- for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
- {
- if ((*a_BiomeMap)[i] < 255)
- {
- // Normal MC biome, copy as-is:
- m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
- }
- else
- {
- // TODO: MCS-specific biome, need to map to some basic MC biome:
- ASSERT(!"Unimplemented MCS-specific biome");
- return;
- }
- } // for i - m_BiomeMap[]
- m_BiomesAreValid = true;
-}
-
-
-
-
-
-void cNBTChunkSerializer::Entity(cEntity * a_Entity)
-{
- // Add entity into NBT:
- if (m_IsTagOpen)
- {
- if (!m_HasHadEntity)
- {
- m_Writer.EndList();
- m_Writer.BeginList("Entities", TAG_Compound);
- }
- }
- else
- {
- m_Writer.BeginList("Entities", TAG_Compound);
- }
- m_IsTagOpen = true;
- m_HasHadEntity = true;
-
- switch (a_Entity->GetEntityType())
- {
- case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break;
- case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
- case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
- case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
- case cEntity::etPlayer: return; // Players aren't saved into the world
- default:
- {
- ASSERT(!"Unhandled entity type is being saved");
- break;
- }
- }
-}
-
-
-
-
-
-void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
-{
- if (m_IsTagOpen)
- {
- if (!m_HasHadBlockEntity)
- {
- m_Writer.EndList();
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- }
- else
- {
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- m_IsTagOpen = true;
-
- // Add tile-entity into NBT:
- switch (a_Entity->GetBlockType())
- {
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
- case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
- case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
- default:
- {
- ASSERT(!"Unhandled block entity saved into Anvil");
- }
- }
- m_HasHadBlockEntity = true;
-}
-
-
-
-
+ +// NBTChunkSerializer.cpp + + +#include "Globals.h" +#include "NBTChunkSerializer.h" +#include "../BlockID.h" +#include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/DispenserEntity.h" +#include "../BlockEntities/DropperEntity.h" +#include "../BlockEntities/FurnaceEntity.h" +#include "../BlockEntities/HopperEntity.h" +#include "../BlockEntities/JukeboxEntity.h" +#include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/SignEntity.h" +#include "../ItemGrid.h" +#include "../StringCompression.h" +#include "../Entity.h" +#include "../OSSupport/MakeDir.h" +#include "FastNBT.h" +#include "../FallingBlock.h" +#include "../Minecart.h" +#include "../Mobs/Monster.h" +#include "../Pickup.h" + + + + +cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) : + m_BiomesAreValid(false), + m_Writer(a_Writer), + m_IsTagOpen(false), + m_HasHadEntity(false), + m_HasHadBlockEntity(false), + m_IsLightValid(false) +{ +} + + + + + +void cNBTChunkSerializer::Finish(void) +{ + if (m_IsTagOpen) + { + m_Writer.EndList(); + } + + // If light not valid, reset it to all zeroes: + if (!m_IsLightValid) + { + memset(m_BlockLight, 0, sizeof(m_BlockLight)); + memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); + } +} + + + + + +void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) +{ + m_Writer.BeginCompound(a_CompoundName); + m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); + m_Writer.AddShort("Damage", a_Item.m_ItemDamage); + m_Writer.AddByte ("Count", a_Item.m_ItemCount); + if (a_Slot >= 0) + { + m_Writer.AddByte ("Slot", (unsigned char)a_Slot); + } + + // Write the enchantments: + if (!a_Item.m_Enchantments.IsEmpty()) + { + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + m_Writer.BeginCompound("tag"); + a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName); + m_Writer.EndCompound(); + } + + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum) +{ + int NumSlots = a_Grid.GetNumSlots(); + for (int i = 0; i < NumSlots; i++) + { + const cItem & Item = a_Grid.GetSlot(i); + if (Item.IsEmpty()) + { + continue; + } + AddItem(Item, i + a_BeginSlotNum); + } // for i - chest slots[] +} + + + + + +void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID) +{ + m_Writer.AddInt ("x", a_Entity->GetPosX()); + m_Writer.AddInt ("y", a_Entity->GetPosY()); + m_Writer.AddInt ("z", a_Entity->GetPosZ()); + m_Writer.AddString("id", a_EntityTypeID); +} + + + + + +void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Chest"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Trap"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Dropper"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Furnace, "Furnace"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Furnace->GetContents()); + m_Writer.EndList(); + m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft()); + m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Hopper"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Jukebox, "RecordPlayer"); + m_Writer.AddInt("Record", a_Jukebox->GetRecord()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Note, "Music"); + m_Writer.AddByte("note", a_Note->GetPitch()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Sign, "Sign"); + m_Writer.AddString("Text1", a_Sign->GetLine(0)); + m_Writer.AddString("Text2", a_Sign->GetLine(1)); + m_Writer.AddString("Text3", a_Sign->GetLine(2)); + m_Writer.AddString("Text4", a_Sign->GetLine(3)); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName) +{ + m_Writer.AddString("id", a_ClassName); + m_Writer.BeginList("Pos", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetPosX()); + m_Writer.AddDouble("", a_Entity->GetPosY()); + m_Writer.AddDouble("", a_Entity->GetPosZ()); + m_Writer.EndList(); + m_Writer.BeginList("Motion", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetSpeedX()); + m_Writer.AddDouble("", a_Entity->GetSpeedY()); + m_Writer.AddDouble("", a_Entity->GetSpeedZ()); + m_Writer.EndList(); + m_Writer.BeginList("Rotation", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetRotation()); + m_Writer.AddDouble("", a_Entity->GetPitch()); + m_Writer.EndList(); +} + + + + + +void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_FallingBlock, "FallingSand"); + m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType()); + m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta()); + m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero + m_Writer.AddByte("DropItem", 1); + m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) +{ + const char * EntityClass = NULL; + switch (a_Minecart->GetPayload()) + { + case cMinecart::mpNone: EntityClass = "MinecartRideable"; break; + case cMinecart::mpChest: EntityClass = "MinecartChest"; break; + case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break; + default: + { + ASSERT(!"Unhandled minecart payload type"); + return; + } + } // switch (payload) + + m_Writer.BeginCompound(""); + AddBasicEntity(a_Minecart, EntityClass); + switch (a_Minecart->GetPayload()) + { + case cMinecart::mpChest: + { + // Add chest contents into the Items tag: + AddMinecartChestContents((cMinecartWithChest *)a_Minecart); + break; + } + + case cMinecart::mpFurnace: + { + // TODO: Add "Push" and "Fuel" tags + break; + } + } // switch (Payload) + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) +{ + // TODO +} + + + + + +void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_Pickup, "Item"); + AddItem(a_Pickup->GetItem(), -1, "Item"); + m_Writer.AddShort("Health", a_Pickup->GetHealth()); + m_Writer.AddShort("Age", a_Pickup->GetAge()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) +{ + m_Writer.BeginList("Items", TAG_Compound); + for (int i = 0; i < cMinecartWithChest::NumSlots; i++) + { + const cItem & Item = a_Minecart->GetSlot(i); + if (Item.IsEmpty()) + { + continue; + } + AddItem(Item, i); + } + m_Writer.EndList(); +} + + + + + +bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +{ + m_IsLightValid = a_IsLightValid; + return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother +} + + + + + +void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) +{ + memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); + for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++) + { + if ((*a_BiomeMap)[i] < 255) + { + // Normal MC biome, copy as-is: + m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); + } + else + { + // TODO: MCS-specific biome, need to map to some basic MC biome: + ASSERT(!"Unimplemented MCS-specific biome"); + return; + } + } // for i - m_BiomeMap[] + m_BiomesAreValid = true; +} + + + + + +void cNBTChunkSerializer::Entity(cEntity * a_Entity) +{ + // Add entity into NBT: + if (m_IsTagOpen) + { + if (!m_HasHadEntity) + { + m_Writer.EndList(); + m_Writer.BeginList("Entities", TAG_Compound); + } + } + else + { + m_Writer.BeginList("Entities", TAG_Compound); + } + m_IsTagOpen = true; + m_HasHadEntity = true; + + switch (a_Entity->GetEntityType()) + { + case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break; + case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break; + case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; + case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; + case cEntity::etPlayer: return; // Players aren't saved into the world + default: + { + ASSERT(!"Unhandled entity type is being saved"); + break; + } + } +} + + + + + +void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) +{ + if (m_IsTagOpen) + { + if (!m_HasHadBlockEntity) + { + m_Writer.EndList(); + m_Writer.BeginList("TileEntities", TAG_Compound); + } + } + else + { + m_Writer.BeginList("TileEntities", TAG_Compound); + } + m_IsTagOpen = true; + + // Add tile-entity into NBT: + switch (a_Entity->GetBlockType()) + { + case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; + case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; + case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + default: + { + ASSERT(!"Unhandled block entity saved into Anvil"); + } + } + m_HasHadBlockEntity = true; +} + + + + diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h index c71286797..1ccd356b0 100644 --- a/source/WorldStorage/NBTChunkSerializer.h +++ b/source/WorldStorage/NBTChunkSerializer.h @@ -1,110 +1,110 @@ -
-// NBTChunkSerializer.h
-
-// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
-
-
-
-
-
-#pragma once
-
-#include "../ChunkDef.h"
-
-
-
-
-
-// fwd:
-class cFastNBTWriter;
-class cEntity;
-class cBlockEntity;
-class cChestEntity;
-class cDispenserEntity;
-class cDropperEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cJukeboxEntity;
-class cNoteEntity;
-class cSignEntity;
-class cFallingBlock;
-class cMinecart;
-class cMinecartWithChest;
-class cMinecartWithFurnace;
-class cMonster;
-class cPickup;
-class cItemGrid;
-
-
-
-
-
-class cNBTChunkSerializer :
- public cChunkDataSeparateCollector
-{
-public:
- cChunkDef::BiomeMap m_Biomes;
- unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
- bool m_BiomesAreValid;
-
-
- cNBTChunkSerializer(cFastNBTWriter & a_Writer);
-
- /// Close NBT tags that we've opened
- void Finish(void);
-
- bool IsLightValid(void) const {return m_IsLightValid; }
-
-protected:
-
- /* From cChunkDataSeparateCollector we inherit:
- - m_BlockTypes[]
- - m_BlockMetas[]
- - m_BlockLight[]
- - m_BlockSkyLight[]
- */
-
- cFastNBTWriter & m_Writer;
-
- bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
- bool m_HasHadEntity; // True if any Entity has already been received and processed
- bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
- bool m_IsLightValid; // True if the chunk lighting is valid
-
-
- /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
- void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
-
- /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
- void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
-
- // Block entities:
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
- void AddChestEntity (cChestEntity * a_Entity);
- void AddDispenserEntity(cDispenserEntity * a_Entity);
- void AddDropperEntity (cDropperEntity * a_Entity);
- void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
- void AddHopperEntity (cHopperEntity * a_Entity);
- void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
- void AddNoteEntity (cNoteEntity * a_Note);
- void AddSignEntity (cSignEntity * a_Sign);
-
- // Entities:
- void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
- void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
- void AddMinecartEntity (cMinecart * a_Minecart);
- void AddMonsterEntity (cMonster * a_Monster);
- void AddPickupEntity (cPickup * a_Pickup);
-
- void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
-
- // cChunkDataSeparateCollector overrides:
- virtual bool LightIsValid(bool a_IsLightValid) override;
- virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
- virtual void Entity(cEntity * a_Entity) override;
- virtual void BlockEntity(cBlockEntity * a_Entity) override;
-} ; // class cNBTChunkSerializer
-
-
-
-
+ +// NBTChunkSerializer.h + +// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil + + + + + +#pragma once + +#include "../ChunkDef.h" + + + + + +// fwd: +class cFastNBTWriter; +class cEntity; +class cBlockEntity; +class cChestEntity; +class cDispenserEntity; +class cDropperEntity; +class cFurnaceEntity; +class cHopperEntity; +class cJukeboxEntity; +class cNoteEntity; +class cSignEntity; +class cFallingBlock; +class cMinecart; +class cMinecartWithChest; +class cMinecartWithFurnace; +class cMonster; +class cPickup; +class cItemGrid; + + + + + +class cNBTChunkSerializer : + public cChunkDataSeparateCollector +{ +public: + cChunkDef::BiomeMap m_Biomes; + unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + bool m_BiomesAreValid; + + + cNBTChunkSerializer(cFastNBTWriter & a_Writer); + + /// Close NBT tags that we've opened + void Finish(void); + + bool IsLightValid(void) const {return m_IsLightValid; } + +protected: + + /* From cChunkDataSeparateCollector we inherit: + - m_BlockTypes[] + - m_BlockMetas[] + - m_BlockLight[] + - m_BlockSkyLight[] + */ + + cFastNBTWriter & m_Writer; + + bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. + bool m_HasHadEntity; // True if any Entity has already been received and processed + bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed + bool m_IsLightValid; // True if the chunk lighting is valid + + + /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. + void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); + + /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag + void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); + + // Block entities: + void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); + void AddChestEntity (cChestEntity * a_Entity); + void AddDispenserEntity(cDispenserEntity * a_Entity); + void AddDropperEntity (cDropperEntity * a_Entity); + void AddFurnaceEntity (cFurnaceEntity * a_Furnace); + void AddHopperEntity (cHopperEntity * a_Entity); + void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); + void AddNoteEntity (cNoteEntity * a_Note); + void AddSignEntity (cSignEntity * a_Sign); + + // Entities: + void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); + void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); + void AddMinecartEntity (cMinecart * a_Minecart); + void AddMonsterEntity (cMonster * a_Monster); + void AddPickupEntity (cPickup * a_Pickup); + + void AddMinecartChestContents(cMinecartWithChest * a_Minecart); + + // cChunkDataSeparateCollector overrides: + virtual bool LightIsValid(bool a_IsLightValid) override; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; + virtual void Entity(cEntity * a_Entity) override; + virtual void BlockEntity(cBlockEntity * a_Entity) override; +} ; // class cNBTChunkSerializer + + + + |