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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
commit | 14dce238450b419a5df2aa171ee91981910463b0 (patch) | |
tree | aca42ecae2e62c44847db375a2f7ae6823ed3e9e /source/blocks/Block.h | |
parent | cThread uses AString instead of char * for name (fixed a warning) (diff) | |
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Diffstat (limited to 'source/blocks/Block.h')
-rw-r--r-- | source/blocks/Block.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blocks/Block.h b/source/blocks/Block.h new file mode 100644 index 000000000..09cff8487 --- /dev/null +++ b/source/blocks/Block.h @@ -0,0 +1,54 @@ +#pragma once
+#include "../Defines.h"
+
+class cWorld;
+class cPlayer;
+
+
+
+class cBlockHandler
+{
+public:
+ cBlockHandler(BLOCKTYPE a_BlockID);
+ //Called when the block gets ticked
+ virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
+ virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
+ virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
+ virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
+ virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
+
+ virtual int GetTickRate();
+ virtual char GetDropCount();
+ virtual int GetDropID();
+ virtual char GetDropMeta(char a_BlockMeta);
+ virtual bool NeedsRandomTicks();
+ //Item is -2 if it wasn´t a player
+ virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ //This gets called if the player tries to place a block ontop of this block (Only if he aims directly on this block)
+ virtual bool AllowBlockOnTop();
+ virtual bool IsUseable();
+ virtual bool IsClickedThrough();
+ virtual bool IgnoreBuildCollision();
+ //Indicates this block can be placed on the side of other blocks. Default: true
+ virtual bool CanBePlacedOnSide();
+ //Does this block drops if it gets destroyed by an unsuitable situation? Default: true
+ virtual bool DropOnUnsuitable();
+
+ static cBlockHandler *GetBlockHandler(char a_BlockID);
+
+ static void Deinit();
+
+protected:
+ char m_BlockID;
+ static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
+ static cBlockHandler *m_BlockHandler[256];
+ static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
+};
+
+
+inline cBlockHandler *BlockHandler(char a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }
\ No newline at end of file |