diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-28 18:47:57 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-28 18:47:57 +0200 |
commit | 1a0bfd8d28c68d3ee60352ef67c58da946c43cea (patch) | |
tree | 821bb46846db0464a1ddbbfe4c60e335a375d33e /source/cChestEntity.cpp | |
parent | Ice finisher generator; fixed snow on water. (diff) | |
download | cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar.gz cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar.bz2 cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar.lz cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar.xz cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.tar.zst cuberite-1a0bfd8d28c68d3ee60352ef67c58da946c43cea.zip |
Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index e1976836b..7a0de425a 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -73,7 +73,7 @@ void cChestEntity::Destroy() -cItem * cChestEntity::GetSlot( int a_Slot )
+const cItem * cChestEntity::GetSlot( int a_Slot ) const
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
@@ -161,7 +161,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value ) for(unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- cItem* Item = GetSlot( i );
+ const cItem * Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
}
@@ -210,6 +210,14 @@ void cChestEntity::UsedBy( cPlayer * a_Player ) ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkY = 0, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
}
|