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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
commit | e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch) | |
tree | 2519b9736038f7d5374719122b4ba7937d2e309c /source/cChestEntity.cpp | |
parent | put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index f76848879..54a06fcb9 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -7,11 +7,12 @@ #include "cWindow.h"
#include "cPickup.h"
#include "cMCLogger.h"
+#include "cChunk.h"
#include <json/json.h>
-cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z)
- : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z )
+cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
+ : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
@@ -37,7 +38,7 @@ void cChestEntity::Destroy() if( !m_Content[i].IsEmpty() )
{
cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 );
- Pickup->Initialize();
+ Pickup->Initialize( GetChunk()->GetWorld() );
m_Content[i].Empty();
}
}
|