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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-31 23:59:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-31 23:59:57 +0200 |
commit | 7824ce9d6352664bd291e57a3084e5c51af5d4a6 (patch) | |
tree | 8ba7b1476ec2c807b9ed2f0d7cb224f219dbd57b /source/cChestEntity.cpp | |
parent | Fix for the nightbuild script packing the wrong PDBs (diff) | |
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Diffstat (limited to 'source/cChestEntity.cpp')
-rw-r--r-- | source/cChestEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index a798eff47..2a69c7bdb 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player) GetWindow()->SendWholeWindow( a_Player->GetClientHandle() ); } } - m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1); + m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST); // This is rather a hack // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now |