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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-02 21:22:05 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-02 21:22:05 +0200 |
commit | 919f896894204d839fc316713349add442b0f633 (patch) | |
tree | c8fd4e2203b811cf3a370ca5c604ef1251dc23f7 /source/cChunk.cpp | |
parent | Only apple leaves can drop apples (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunk.cpp | 140 |
1 files changed, 109 insertions, 31 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index ff1f7472b..6c9165b30 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -27,6 +27,8 @@ #include "cBlockToPickup.h" #include "MersenneTwister.h" #include "cPlayer.h" +#include "BlockArea.h" +#include "cPluginManager.h" #include "packets/cPacket_DestroyEntity.h" #include "packets/cPacket_PreChunk.h" @@ -39,6 +41,13 @@ +// Leaves can be this many blocks that away from the log not to decay +#define LEAVES_CHECK_DISTANCE 4 + + + + + extern bool g_bWaterPhysics; @@ -515,6 +524,13 @@ void cChunk::CheckBlocks(void) } break; } + + // If anything next to a leaves block changes, set the leaves' "check for decay" bit (clear bit 0x08): + case E_BLOCK_LEAVES: + { + cChunkDef::SetNibble(m_BlockMeta, index, BlockMeta & 0x07); + break; + } } // switch (BlockType) } // for itr - ToTickBlocks[] } @@ -591,7 +607,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) break; } - case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; + case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break; default: { @@ -746,53 +762,115 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) -void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ) +void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom) { // Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared) - // TODO: The meta is cleared (check flag set) each time a block next to the leaves changes + // The meta bit 0x08 bit is cleared (check flag set) each time a block next to the leaves changes - NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ); + NIBBLETYPE Meta = GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta & 0x04) != 0) { // Player-placed leaves, don't decay return; } - if ((Meta & 0x08) == 0) + if ((Meta & 0x08) != 0) { // These leaves have been checked for decay lately and nothing around them changed return; } - - // TODO: We need a proper BFS check - is the leaves block connected to a log via other leaves blocks? - for (int y = 4; y > - 5; y--) + + // Get the data around the leaves: + cBlockArea Area; + int BaseX = cChunkDef::Width * m_PosX + a_RelX; + int BaseZ = cChunkDef::Width * m_PosZ + a_RelZ; + if (!Area.Read( + m_World, + BaseX - LEAVES_CHECK_DISTANCE, BaseX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BaseZ - LEAVES_CHECK_DISTANCE, BaseZ + LEAVES_CHECK_DISTANCE, + cBlockArea::baTypes) + ) { - for (int z = - 4; z < 5; z++ ) + // Cannot check leaves, a chunk is missing too close + return; + } + + if (HasNearLog(Area, BaseX, a_RelY, BaseZ)) + { + // Wood found, the leaves stay; mark them as checked: + SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07); + return; + } + // Decay the leaves: + m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ); + + // Let them drop something if the random is right: + cItems PickupItems; + cBlockToPickup::ToPickup(E_BLOCK_LEAVES, Meta, cItem(), PickupItems); + + // Allow plugins to change the dropped objects: + cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(E_BLOCK_LEAVES, Meta, NULL, cItem(), PickupItems); + m_World->SpawnItemPickups(PickupItems, BaseX, a_RelY, BaseZ); +} + + + + + +#define PROCESS_NEIGHBOR(x,y,z) \ + switch (a_Area.GetBlockType(x, y, z)) \ + { \ + case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, E_BLOCK_SPONGE + i + 1); break; \ + case E_BLOCK_LOG: return true; \ + } + +bool cChunk::HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Filter the blocks into a {leaves, log, other (air)} set: + BLOCKTYPE * Types = a_Area.GetBlockTypes(); + for (int i = a_Area.GetBlockCount() - 1; i > 0; i--) + { + switch (Types[i]) { - for (int x = - 4; x < 5; x++ ) + case E_BLOCK_LEAVES: + case E_BLOCK_LOG: { - if (abs(x) + abs(y) + abs(z) > 4) - { - // Too far away - continue; - } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!UnboundedRelGetBlock(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType, BlockMeta)) - { - // Too close to unloaded chunks, don't check at all - return; - } - if (BlockType == E_BLOCK_LOG) - { - // Wood found, the leaves stay; mark them as checked: - SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07); - return; - } + break; + } + default: + { + Types[i] = E_BLOCK_AIR; + break; } } - } - // Decay the leaves. Let them drop something if the random is right - m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ); + } // for i - Types[] + + // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block: + // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations + a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE); + for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++) + { + for (int y = a_BlockY - i; y <= a_BlockY + i; y++) + { + for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++) + { + for (int x = a_BlockX - i; x <= a_BlockX + i; x++) + { + if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i) + { + continue; + } + PROCESS_NEIGHBOR(x - 1, y, z); + PROCESS_NEIGHBOR(x + 1, y, z); + PROCESS_NEIGHBOR(x, y, z - 1); + PROCESS_NEIGHBOR(x, y, z + 1); + PROCESS_NEIGHBOR(x, y + 1, z); + PROCESS_NEIGHBOR(x, y - 1, z); + } // for x + } // for z + } // for y + } // for i - BFS iterations + return false; } |