diff options
author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
---|---|---|
committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cChunk.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
download | cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.gz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.bz2 cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.lz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.xz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.zst cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.zip |
Diffstat (limited to 'source/cChunk.cpp')
-rw-r--r-- | source/cChunk.cpp | 3286 |
1 files changed, 1643 insertions, 1643 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 5d5a1d972..98415b572 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -1,1643 +1,1643 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
- #include <cstdlib>
-#endif
-
-
-#include "cChunk.h"
-#include "cWorld.h"
-#include "cWaterSimulator.h"
-#include "cLavaSimulator.h"
-#include "cClientHandle.h"
-#include "cServer.h"
-#include "zlib.h"
-#include "Defines.h"
-#include "cChestEntity.h"
-#include "cFurnaceEntity.h"
-#include "cSignEntity.h"
-#include "cTorch.h"
-#include "cLadder.h"
-#include "cPickup.h"
-#include "cRedstone.h"
-#include "cItem.h"
-#include "cNoise.h"
-#include "cRoot.h"
-#include "cBlockToPickup.h"
-#include "MersenneTwister.h"
-#include "cPlayer.h"
-
-#include "packets/cPacket_DestroyEntity.h"
-#include "packets/cPacket_PreChunk.h"
-#include "packets/cPacket_BlockChange.h"
-#include "packets/cPacket_MultiBlock.h"
-
-#include <json/json.h>
-
-
-
-
-
-extern bool g_bWaterPhysics;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// sSetBlock:
-
-sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
- : x( a_BlockX )
- , y( a_BlockY )
- , z( a_BlockZ )
- , BlockType( a_BlockType )
- , BlockMeta( a_BlockMeta )
-{
- cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunk:
-
-cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
- : m_PosX( a_ChunkX )
- , m_PosY( a_ChunkY )
- , m_PosZ( a_ChunkZ )
- , m_BlockTickX( 0 )
- , m_BlockTickY( 0 )
- , m_BlockTickZ( 0 )
- , m_World( a_World )
- , m_ChunkMap(a_ChunkMap)
- , m_IsValid(false)
- , m_IsLightValid(false)
- , m_IsDirty(false)
- , m_IsSaving(false)
- , m_StayCount(0)
-{
- // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
-}
-
-
-
-
-
-cChunk::~cChunk()
-{
- // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- m_BlockEntities.clear();
-
- // Remove and destroy all entities that are not players:
- cEntityList Entities;
- for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
- {
- Entities.push_back(*itr);
- }
- }
- for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
- {
- (*itr)->RemoveFromChunk();
- (*itr)->Destroy();
- }
- m_Entities.clear();
-}
-
-
-
-
-
-void cChunk::SetValid(void)
-{
- m_IsValid = true;
-
- m_World->GetChunkMap()->ChunkValidated();
-}
-
-
-
-
-
-void cChunk::MarkRegenerating(void)
-{
- // Tell all clients attached to this chunk that they want this chunk:
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- (*itr)->AddWantedChunk(m_PosX, m_PosZ);
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::CanUnload(void)
-{
- return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
-}
-
-
-
-
-
-void cChunk::MarkSaving(void)
-{
- m_IsSaving = true;
-}
-
-
-
-
-
-void cChunk::MarkSaved(void)
-{
- if (!m_IsSaving)
- {
- return;
- }
- m_IsDirty = false;
-}
-
-
-
-
-
-void cChunk::MarkLoaded(void)
-{
- m_IsDirty = false;
- SetValid();
-}
-
-
-
-
-
-void cChunk::MarkLoadFailed(void)
-{
- if (m_IsValid)
- {
- return;
- }
-
- m_HasLoadFailed = true;
-}
-
-
-
-
-
-void cChunk::GetAllData(cChunkDataCallback & a_Callback)
-{
- a_Callback.HeightMap (&m_HeightMap);
- a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
- a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- a_Callback.Entity(*itr);
- }
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- a_Callback.BlockEntity(*itr);
- }
-}
-
-
-
-
-
-void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const HeightMap * a_HeightMap,
- const BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
-)
-{
- memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
- if (a_HeightMap != NULL)
- {
- memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
- }
-
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
- if (a_BlockLight != NULL)
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
- if (a_BlockSkyLight != NULL)
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-
- m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
-
- // Append entities to current entity list:
- m_Entities.splice(m_Entities.end(), a_Entities);
-
- // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- std::swap(a_BlockEntities, m_BlockEntities);
-
- // Create block entities that the loader didn't load; fill them with defaults
- CreateBlockEntities();
-
- m_HasLoadFailed = false;
-}
-
-
-
-
-
-void cChunk::SetLight(
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
- // Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
- m_IsLightValid = true;
-}
-
-
-
-
-
-void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
-{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
-}
-
-
-
-
-
-void cChunk::GetBlockData(BLOCKTYPE * a_BlockData)
-{
- memcpy(a_BlockData, m_BlockTypes, NumBlocks);
- memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2);
- memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2);
- memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2);
-}
-
-
-
-
-
-/// Returns true if there is a block entity at the coords specified
-bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_BlockX) &&
- ((*itr)->GetPosY() == a_BlockY) &&
- ((*itr)->GetPosZ() == a_BlockZ)
- )
- {
- return true;
- }
- } // for itr - m_BlockEntities[]
- return false;
-}
-
-
-
-
-
-/// Sets or resets the internal flag that prevents chunk from being unloaded
-void cChunk::Stay(bool a_Stay)
-{
- m_StayCount += (a_Stay ? 1 : -1);
- ASSERT(m_StayCount >= 0);
-}
-
-
-
-
-
-void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
-{
- cCSLock Lock(m_CSBlockLists);
- unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
- if( PendingSendBlocks > 1 )
- {
- cPacket_MultiBlock MultiBlock;
- MultiBlock.m_ChunkX = m_PosX;
- MultiBlock.m_ChunkZ = m_PosZ;
- MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
- MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[ PendingSendBlocks ];
- MultiBlock.m_DataSize = PendingSendBlocks * sizeof( cPacket_MultiBlock::sBlockChange );
- //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
- for( unsigned int i = 0; i < PendingSendBlocks; i++)
- {
- unsigned int index = m_PendingSendBlocks[i];
- Vector3i BlockPos = IndexToCoordinate( index );
-
- unsigned int Coords = BlockPos.y | (BlockPos.z << 8) | (BlockPos.x << 12);
- unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockTypes[index] << 4);
- MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
- }
- m_PendingSendBlocks.clear();
- PendingSendBlocks = m_PendingSendBlocks.size();
- Broadcast( MultiBlock );
- }
- if( PendingSendBlocks > 0 )
- {
- for( unsigned int i = 0; i < PendingSendBlocks; i++)
- {
- unsigned int index = m_PendingSendBlocks[i];
- Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
-
- cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = WorldPos.x;
- BlockChange.m_PosY = (unsigned char)WorldPos.y;
- BlockChange.m_PosZ = WorldPos.z;
- BlockChange.m_BlockType = m_BlockTypes[index];
- BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
- Broadcast( BlockChange );
- }
- m_PendingSendBlocks.clear();
- }
- Lock.Unlock();
-
- while ( !m_UnloadQuery.empty() )
- {
- cPacket_PreChunk UnloadPacket;
- UnloadPacket.m_PosX = GetPosX();
- UnloadPacket.m_PosZ = GetPosZ();
- UnloadPacket.m_bLoad = false; // Unload
- (*m_UnloadQuery.begin())->Send( UnloadPacket );
- m_UnloadQuery.remove( *m_UnloadQuery.begin() );
- }
-
- CheckBlocks();
-
- TickBlocks(a_TickRandom);
-
- // Tick block entities (furnaces)
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
- {
- m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
- }
- }
-}
-
-
-
-
-
-void cChunk::CheckBlocks(void)
-{
- cCSLock Lock2(m_CSBlockLists);
- unsigned int NumTickBlocks = m_ToTickBlocks.size();
- Lock2.Unlock();
-
- if (NumTickBlocks == 0)
- {
- return;
- }
-
- Lock2.Lock();
- std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
- m_ToTickBlocks.clear();
- Lock2.Unlock();
-
- for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr)
- {
- unsigned int index = (*itr);
- Vector3i BlockPos = IndexToCoordinate(index);
-
- BLOCKTYPE BlockType = GetBlock(index);
- NIBBLETYPE BlockMeta = GetMeta (index);
- switch (BlockType)
- {
- // Stuff that drops when block below is destroyed:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_CACTUS:
- case E_BLOCK_REEDS:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_MINECART_TRACKS:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_CROPS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_SNOW:
- {
- if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
-
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
-
- m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
-
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_TORCH:
- {
- char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
-
- Vector3i AttachedTo = WorldPos;
- AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
- if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
-
- m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
-
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
-
- case E_BLOCK_LADDER:
- {
- char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
- Vector3i AttachedTo = WorldPos;
- AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
- if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
- } // switch (BlockType)
- } // for itr - ToTickBlocks[]
-}
-
-
-
-
-
-void cChunk::TickBlocks(MTRand & a_TickRandom)
-{
- // Tick dem blocks
- // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
- int RandomX = a_TickRandom.randInt(0x00ffffff);
- int RandomY = a_TickRandom.randInt(0x00ffffff);
- int RandomZ = a_TickRandom.randInt(0x00ffffff);
- int TickX = m_BlockTickX;
- int TickY = m_BlockTickY;
- int TickZ = m_BlockTickZ;
-
- // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
- // This is so that SetNextBlockTick() works
- for (int i = 0; i < 50; i++,
-
- // This weird construct (*2, then /2) is needed,
- // otherwise the blocktick distribution is too biased towards even coords!
-
- TickX = (TickX + RandomX) % (Width * 2),
- TickY = (TickY + RandomY) % (Height * 2),
- TickZ = (TickZ + RandomZ) % (Width * 2),
- m_BlockTickX = TickX / 2,
- m_BlockTickY = TickY / 2,
- m_BlockTickZ = TickZ / 2
- )
- {
-
- if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
- {
- continue; // It's all air up here
- }
-
- unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
- BLOCKTYPE ID = m_BlockTypes[Index];
- switch( ID )
- {
- case E_BLOCK_CROPS:
- {
- NIBBLETYPE Meta = GetMeta(Index);
- if (Meta < 7)
- {
- FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta);
- }
- break;
- }
-
- case E_BLOCK_GRASS: TickGrass (m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break;
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
- case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
- case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
- case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
-
- case E_BLOCK_SAPLING:
- {
- // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
- NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- if ((Meta & 0x08) != 0)
- {
- m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
- }
- else
- {
- SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
- }
- break;
- }
-
- case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
- {
- break;
- }
-
- default:
- {
- break;
- }
- }
- }
-}
-
-
-
-
-
-void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom)
-{
- // Grass turns into dirt if there's another block on top of it:
- {
- BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ);
- if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock])))
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
- return;
- }
- }
-
- // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block
- // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
- int OfsY = a_TickRandom.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- if (
- !UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, DestBlock, DestMeta) ||
- (DestBlock != E_BLOCK_DIRT)
- )
- {
- continue;
- }
-
- BLOCKTYPE AboveDest;
- NIBBLETYPE AboveMeta;
- if (
- UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) &&
- ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest]))
- // TODO: Query dest light, if it's enough
- )
- {
- UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
- }
- } // for i - repeat twice
-}
-
-
-
-
-
-void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
-{
- NIBBLETYPE Meta = GetMeta(a_BlockIdx);
- if (Meta < 7)
- {
- FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta);
- return;
- }
- GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom);
-}
-
-
-
-
-
-void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
-{
- // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
-
- // Search for water in a close proximity:
- // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
- bool Found = false;
- for (int y = a_RelY; y <= a_RelY + 1; y++)
- {
- for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
- {
- for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE Meta; // unused
-
- if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
- {
- // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
- return;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER)
- )
- {
- Found = true;
- break;
- }
- } // for x
- if (Found)
- {
- break;
- }
- } // for z
- if (Found)
- {
- break;
- }
- } // for y
-
- NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
-
- if (Found)
- {
- // Water was found, hydrate the block until hydration reaches 7:
- if (BlockMeta < 7)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
- }
- return;
- }
-
- // Water wasn't found, de-hydrate block:
- if (BlockMeta > 0)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
- return;
- }
-
- // Farmland too dry. Turn back to dirt:
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
-
- // TODO: Uproot whatever was growing on top:
-}
-
-
-
-
-
-void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
-{
- // Convert the stem BlockType into produce BlockType
- BLOCKTYPE ProduceType;
- switch (a_BlockType)
- {
- case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
- case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
- default:
- {
- ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
- return;
- }
- }
-
- // Check if there's another melon / pumpkin around that stem, if so, abort:
- bool IsValid;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta; // unused
- IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
- if (
- !IsValid ||
- (BlockType[0] == ProduceType) ||
- (BlockType[1] == ProduceType) ||
- (BlockType[2] == ProduceType) ||
- (BlockType[3] == ProduceType)
- )
- {
- // Neighbors not valid or already taken by the same produce
- return;
- }
-
- // Pick a direction in which to place the produce:
- int x = 0, z = 0;
- int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness
- switch (CheckType)
- {
- case 0: x = 1; break;
- case 1: x = -1; break;
- case 2: z = 1; break;
- case 3: z = -1; break;
- }
-
- // Check that the block in that direction is empty:
- switch (BlockType[CheckType])
- {
- case E_BLOCK_AIR:
- case E_BLOCK_SNOW:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_DEAD_BUSH:
- {
- break;
- }
- default: return;
- }
-
- // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
- BLOCKTYPE Soil;
- UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
- switch (Soil)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- {
- // Place a randomly-facing produce:
- UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
- break;
- }
- }
-}
-
-
-
-
-
-void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
- {
- return false;
- }
-
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
- }
- return m_ChunkMap->LockedGetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
- return m_ChunkMap->LockedSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
- return m_ChunkMap->LockedFastSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-int cChunk::GetHeight( int a_X, int a_Z )
-{
- ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
-
- if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
- {
- return m_HeightMap[a_X + a_Z * Width];
- }
- return 0;
-}
-
-
-
-
-
-void cChunk::CreateBlockEntities(void)
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = 0; y < Height; y++)
- {
- ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
- switch ( BlockType )
- {
- case E_BLOCK_CHEST:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
-
- case E_BLOCK_FURNACE:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
-
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
- } // switch (BlockType)
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::CalculateHeightmap()
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = Height - 1; y > -1; y--)
- {
- int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
- {
- m_HeightMap[x + z * Width] = (unsigned char)y;
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
-{
- if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
- {
- return; // Clip
- }
-
- ASSERT(IsValid()); // Is this chunk loaded / generated?
-
- int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
- BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
- BLOCKTYPE OldBlockType = m_BlockTypes[index];
- m_BlockTypes[index] = a_BlockType;
-
- SetNibble( m_BlockMeta, index, a_BlockMeta );
-
- if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
- {
- return;
- }
-
- MarkDirty();
-
- {
- cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
- }
-
- // ONLY recalculate lighting if it's necessary!
- if(
- (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
- (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
- (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
- )
- {
- m_IsLightValid = false;
- }
-
- // Update heightmap, if needed:
- if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
- {
- if (a_BlockType != E_BLOCK_AIR)
- {
- SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
- }
- else
- {
- for (int y = a_RelY - 1; y > 0; --y)
- {
- if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
- {
- SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
- break;
- }
- } // for y - column in m_BlockData
- }
- }
-
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
-
- Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
- cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
- if( BlockEntity )
- {
- BlockEntity->Destroy();
- RemoveBlockEntity( BlockEntity );
- delete BlockEntity;
- }
- switch( a_BlockType )
- {
- case E_BLOCK_CHEST:
- {
- AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- case E_BLOCK_FURNACE:
- {
- AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- } // switch (a_BlockType)
-}
-
-
-
-
-
-void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
-
- ASSERT(IsValid());
-
- const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
- const BLOCKTYPE OldBlock = m_BlockTypes[index];
- const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
- if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
- {
- return;
- }
-
- MarkDirty();
-
- m_BlockTypes[index] = a_BlockType;
-
- {
- cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
- }
-
- SetNibble( m_BlockMeta, index, a_BlockMeta );
-
- // ONLY recalculate lighting if it's necessary!
- if(
- (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
- (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
- (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
- )
- {
- m_IsLightValid = false;
- }
-
- // Update heightmap, if needed:
- if (a_Y >= m_HeightMap[a_X + a_Z * Width])
- {
- if (a_BlockType != E_BLOCK_AIR)
- {
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
- }
- else
- {
- for (int y = a_Y - 1; y > 0; --y)
- {
- if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
- {
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
- break;
- }
- } // for y - column in m_BlockData
- }
- }
-}
-
-
-
-
-
-void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
-{
- if( a_Client == 0 )
- {
- cCSLock Lock(m_CSBlockLists);
- unsigned int index = MakeIndex( a_X, a_Y, a_Z );
- if( index != INDEX_OUT_OF_RANGE )
- {
- m_PendingSendBlocks.push_back( index );
- }
- else
- {
- LOGWARN("cChunk::SendBlockTo Index out of range!");
- }
- return;
- }
-
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if ( *itr == a_Client )
- {
- unsigned int index = MakeIndex( a_X, a_Y, a_Z );
- Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
- cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = WorldPos.x;
- BlockChange.m_PosY = (unsigned char)WorldPos.y;
- BlockChange.m_PosZ = WorldPos.z;
- if( index != INDEX_OUT_OF_RANGE )
- {
- BlockChange.m_BlockType = m_BlockTypes[ index ];
- BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
- } // else it's both 0
- a_Client->Send( BlockChange );
- break;
- }
- }
-}
-
-
-
-
-
-void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
-{
- cCSLock Lock(m_CSBlockLists);
- m_BlockEntities.push_back( a_BlockEntity );
-}
-
-
-
-
-
-cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
-{
- // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_X) &&
- ((*itr)->GetPosY() == a_Y) &&
- ((*itr)->GetPosZ() == a_Z)
- )
- {
- return *itr;
- }
- } // for itr - m_BlockEntities[]
-
- return NULL;
-}
-
-
-
-
-
-void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
- cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
- if (be != NULL)
- {
- be->UsedBy(a_Player);
- }
-}
-
-
-
-
-
-void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- double PosX = a_Player->GetPosX();
- double PosY = a_Player->GetPosY();
- double PosZ = a_Player->GetPosZ();
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
- {
- continue; // Only pickups
- }
- float DiffX = (float)((*itr)->GetPosX() - PosX );
- float DiffY = (float)((*itr)->GetPosY() - PosY );
- float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
- float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
- if (SqrDist < 1.5f * 1.5f) // 1.5 block
- {
- MarkDirty();
- (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
- }
- }
-}
-
-
-
-
-
-void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- // Also sends update packets to all clients in the chunk
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_PosX) &&
- ((*itr)->GetPosY() == a_PosY) &&
- ((*itr)->GetPosZ() == a_PosZ) &&
- (
- ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
- ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
- )
- )
- {
- MarkDirty();
- (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
- (*itr)->SendTo(NULL);
- }
- } // for itr - m_BlockEntities[]
-}
-
-
-
-
-
-void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-{
- cCSLock Lock(m_CSBlockLists);
- MarkDirty();
- m_BlockEntities.remove( a_BlockEntity );
-}
-
-
-
-
-
-bool cChunk::AddClient(cClientHandle* a_Client)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (a_Client == *itr)
- {
- // Already there, nothing needed
- return false;
- }
- }
- m_LoadedByClient.push_back( a_Client );
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
- (*itr)->SpawnOn( a_Client );
- }
- return true;
-}
-
-
-
-
-
-void cChunk::RemoveClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (*itr != a_Client)
- {
- continue;
- }
-
- m_LoadedByClient.erase(itr);
-
- if ( !a_Client->IsDestroyed() )
- {
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
- cPacket_DestroyEntity DestroyEntity( *itr );
- a_Client->Send( DestroyEntity );
- }
- }
- return;
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::HasClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if ((*itr) == a_Client)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cChunk::HasAnyClients(void)
-{
- return !m_LoadedByClient.empty();
-}
-
-
-
-
-
-void cChunk::AddEntity( cEntity * a_Entity)
-{
- if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
- {
- MarkDirty();
- }
- m_Entities.push_back( a_Entity );
-}
-
-
-
-
-
-void cChunk::RemoveEntity(cEntity * a_Entity)
-{
- size_t SizeBefore = m_Entities.size();
- m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
- {
- // Mark as dirty if it was a server-generated entity:
- if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
- {
- MarkDirty();
- }
- }
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z )
-{
- if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip
-
- return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock( int a_BlockIdx )
-{
- if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0;
- return m_BlockTypes[ a_BlockIdx ];
-}
-
-
-
-
-
-void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-/*
-// _X 2012_02_23: Loading in old format not supported anymore
-/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
-bool cChunk::LoadFromDisk()
-{
- AString SourceFile;
- Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return false;
- }
-
- if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData))
- {
- LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str());
- return false;
- }
-
- // Now load Block Entities:
- ENUM_BLOCK_ID BlockType;
- while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID))
- {
- switch (BlockType)
- {
- case E_BLOCK_CHEST:
- {
- cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World );
- if (!ChestEntity->LoadFromFile(f))
- {
- LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str());
- delete ChestEntity;
- return false;
- }
- m_BlockEntities.push_back( ChestEntity );
- break;
- }
-
- case E_BLOCK_FURNACE:
- {
- cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World );
- if (!FurnaceEntity->LoadFromFile(f))
- {
- LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str());
- delete FurnaceEntity;
- return false;
- }
- m_BlockEntities.push_back( FurnaceEntity );
- break;
- }
-
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World );
- if (!SignEntity->LoadFromFile( f ) )
- {
- LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str());
- delete SignEntity;
- return false;
- }
- m_BlockEntities.push_back( SignEntity );
- break;
- }
-
- default:
- {
- ASSERT(!"Unhandled block entity in file");
- break;
- }
- }
- }
- f.Close();
-
- // Delete old format file
- if (std::remove(SourceFile.c_str()) != 0)
- {
- LOGERROR("Could not delete file %s", SourceFile.c_str());
- }
- else
- {
- LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
- }
- m_IsDirty = false;
- return true;
-}
-*/
-
-
-
-
-
-void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->Send(*a_Packet);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
-{
- a_Y = a_ChunkY;
- a_X = m_PosX * Width + a_ChunkX;
- a_Z = m_PosZ * Width + a_ChunkZ;
-}
-
-
-
-
-
-Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- return Vector3i( m_PosX * Width + a_ChunkX, m_PosY * Height + a_ChunkY, m_PosZ * Width + a_ChunkZ );
-}
-
-
-
-
-
-#if !C_CHUNK_USE_INLINE
-# include "cChunk.inl.h"
-#endif
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#ifndef _WIN32 + #include <cstdlib> +#endif + + +#include "cChunk.h" +#include "cWorld.h" +#include "cWaterSimulator.h" +#include "cLavaSimulator.h" +#include "cClientHandle.h" +#include "cServer.h" +#include "zlib.h" +#include "Defines.h" +#include "cChestEntity.h" +#include "cFurnaceEntity.h" +#include "cSignEntity.h" +#include "cTorch.h" +#include "cLadder.h" +#include "cPickup.h" +#include "cRedstone.h" +#include "cItem.h" +#include "cNoise.h" +#include "cRoot.h" +#include "cBlockToPickup.h" +#include "MersenneTwister.h" +#include "cPlayer.h" + +#include "packets/cPacket_DestroyEntity.h" +#include "packets/cPacket_PreChunk.h" +#include "packets/cPacket_BlockChange.h" +#include "packets/cPacket_MultiBlock.h" + +#include <json/json.h> + + + + + +extern bool g_bWaterPhysics; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// sSetBlock: + +sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position + : x( a_BlockX ) + , y( a_BlockY ) + , z( a_BlockZ ) + , BlockType( a_BlockType ) + , BlockMeta( a_BlockMeta ) +{ + cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunk: + +cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World) + : m_PosX( a_ChunkX ) + , m_PosY( a_ChunkY ) + , m_PosZ( a_ChunkZ ) + , m_BlockTickX( 0 ) + , m_BlockTickY( 0 ) + , m_BlockTickZ( 0 ) + , m_World( a_World ) + , m_ChunkMap(a_ChunkMap) + , m_IsValid(false) + , m_IsLightValid(false) + , m_IsDirty(false) + , m_IsSaving(false) + , m_StayCount(0) +{ + // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId()); +} + + + + + +cChunk::~cChunk() +{ + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); + + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + delete *itr; + } + m_BlockEntities.clear(); + + // Remove and destroy all entities that are not players: + cEntityList Entities; + for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + if ((*itr)->GetEntityType() != cEntity::eEntityType_Player) + { + Entities.push_back(*itr); + } + } + for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) + { + (*itr)->RemoveFromChunk(); + (*itr)->Destroy(); + } + m_Entities.clear(); +} + + + + + +void cChunk::SetValid(void) +{ + m_IsValid = true; + + m_World->GetChunkMap()->ChunkValidated(); +} + + + + + +void cChunk::MarkRegenerating(void) +{ + // Tell all clients attached to this chunk that they want this chunk: + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + (*itr)->AddWantedChunk(m_PosX, m_PosZ); + } // for itr - m_LoadedByClient[] +} + + + + + +bool cChunk::CanUnload(void) +{ + return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); +} + + + + + +void cChunk::MarkSaving(void) +{ + m_IsSaving = true; +} + + + + + +void cChunk::MarkSaved(void) +{ + if (!m_IsSaving) + { + return; + } + m_IsDirty = false; +} + + + + + +void cChunk::MarkLoaded(void) +{ + m_IsDirty = false; + SetValid(); +} + + + + + +void cChunk::MarkLoadFailed(void) +{ + if (m_IsValid) + { + return; + } + + m_HasLoadFailed = true; +} + + + + + +void cChunk::GetAllData(cChunkDataCallback & a_Callback) +{ + a_Callback.HeightMap (&m_HeightMap); + a_Callback.BiomeData (&m_BiomeMap); + a_Callback.BlockTypes (m_BlockTypes); + a_Callback.BlockMeta (m_BlockMeta); + a_Callback.LightIsValid (m_IsLightValid); + a_Callback.BlockLight (m_BlockLight); + a_Callback.BlockSkyLight(m_BlockSkyLight); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + a_Callback.Entity(*itr); + } + + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + a_Callback.BlockEntity(*itr); + } +} + + + + + +void cChunk::SetAllData( + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const HeightMap * a_HeightMap, + const BiomeMap & a_BiomeMap, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities +) +{ + memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); + + if (a_HeightMap != NULL) + { + memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + } + + memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); + memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); + if (a_BlockLight != NULL) + { + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + } + if (a_BlockSkyLight != NULL) + { + memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); + } + + m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); + + if (a_HeightMap == NULL) + { + CalculateHeightmap(); + } + + // Append entities to current entity list: + m_Entities.splice(m_Entities.end(), a_Entities); + + // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + delete *itr; + } + std::swap(a_BlockEntities, m_BlockEntities); + + // Create block entities that the loader didn't load; fill them with defaults + CreateBlockEntities(); + + m_HasLoadFailed = false; +} + + + + + +void cChunk::SetLight( + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight +) +{ + // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. + // Postponing until we see how bad it is :) + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); + m_IsLightValid = true; +} + + + + + +void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) +{ + memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); +} + + + + + +void cChunk::GetBlockData(BLOCKTYPE * a_BlockData) +{ + memcpy(a_BlockData, m_BlockTypes, NumBlocks); + memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2); + memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2); + memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2); +} + + + + + +/// Returns true if there is a block entity at the coords specified +bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_BlockX) && + ((*itr)->GetPosY() == a_BlockY) && + ((*itr)->GetPosZ() == a_BlockZ) + ) + { + return true; + } + } // for itr - m_BlockEntities[] + return false; +} + + + + + +/// Sets or resets the internal flag that prevents chunk from being unloaded +void cChunk::Stay(bool a_Stay) +{ + m_StayCount += (a_Stay ? 1 : -1); + ASSERT(m_StayCount >= 0); +} + + + + + +void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) +{ + cCSLock Lock(m_CSBlockLists); + unsigned int PendingSendBlocks = m_PendingSendBlocks.size(); + if( PendingSendBlocks > 1 ) + { + cPacket_MultiBlock MultiBlock; + MultiBlock.m_ChunkX = m_PosX; + MultiBlock.m_ChunkZ = m_PosZ; + MultiBlock.m_NumBlocks = (short)PendingSendBlocks; + MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[ PendingSendBlocks ]; + MultiBlock.m_DataSize = PendingSendBlocks * sizeof( cPacket_MultiBlock::sBlockChange ); + //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks ); + for( unsigned int i = 0; i < PendingSendBlocks; i++) + { + unsigned int index = m_PendingSendBlocks[i]; + Vector3i BlockPos = IndexToCoordinate( index ); + + unsigned int Coords = BlockPos.y | (BlockPos.z << 8) | (BlockPos.x << 12); + unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockTypes[index] << 4); + MultiBlock.m_Data[i].Data = Coords << 16 | Blocks; + } + m_PendingSendBlocks.clear(); + PendingSendBlocks = m_PendingSendBlocks.size(); + Broadcast( MultiBlock ); + } + if( PendingSendBlocks > 0 ) + { + for( unsigned int i = 0; i < PendingSendBlocks; i++) + { + unsigned int index = m_PendingSendBlocks[i]; + Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) ); + + cPacket_BlockChange BlockChange; + BlockChange.m_PosX = WorldPos.x; + BlockChange.m_PosY = (unsigned char)WorldPos.y; + BlockChange.m_PosZ = WorldPos.z; + BlockChange.m_BlockType = m_BlockTypes[index]; + BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index ); + Broadcast( BlockChange ); + } + m_PendingSendBlocks.clear(); + } + Lock.Unlock(); + + while ( !m_UnloadQuery.empty() ) + { + cPacket_PreChunk UnloadPacket; + UnloadPacket.m_PosX = GetPosX(); + UnloadPacket.m_PosZ = GetPosZ(); + UnloadPacket.m_bLoad = false; // Unload + (*m_UnloadQuery.begin())->Send( UnloadPacket ); + m_UnloadQuery.remove( *m_UnloadQuery.begin() ); + } + + CheckBlocks(); + + TickBlocks(a_TickRandom); + + // Tick block entities (furnaces) + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ((*itr)->GetBlockType() == E_BLOCK_FURNACE) + { + m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty; + } + } +} + + + + + +void cChunk::CheckBlocks(void) +{ + cCSLock Lock2(m_CSBlockLists); + unsigned int NumTickBlocks = m_ToTickBlocks.size(); + Lock2.Unlock(); + + if (NumTickBlocks == 0) + { + return; + } + + Lock2.Lock(); + std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks; + m_ToTickBlocks.clear(); + Lock2.Unlock(); + + for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr) + { + unsigned int index = (*itr); + Vector3i BlockPos = IndexToCoordinate(index); + + BLOCKTYPE BlockType = GetBlock(index); + NIBBLETYPE BlockMeta = GetMeta (index); + switch (BlockType) + { + // Stuff that drops when block below is destroyed: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_CACTUS: + case E_BLOCK_REEDS: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_MINECART_TRACKS: + case E_BLOCK_SIGN_POST: + case E_BLOCK_CROPS: + case E_BLOCK_SAPLING: + case E_BLOCK_YELLOW_FLOWER: + case E_BLOCK_RED_ROSE: + case E_BLOCK_RED_MUSHROOM: + case E_BLOCK_BROWN_MUSHROOM: + case E_BLOCK_SNOW: + { + if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR) + { + SetBlock( BlockPos, E_BLOCK_AIR, 0 ); + + Vector3i WorldPos = PositionToWorldPosition( BlockPos ); + + m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z); + + cItems Pickups; + cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups); + m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z); + } + break; + } + + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_TORCH: + { + char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) ); + Vector3i WorldPos = PositionToWorldPosition( BlockPos ); + + Vector3i AttachedTo = WorldPos; + AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true ); + if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR ) + { + SetBlock( BlockPos, E_BLOCK_AIR, 0 ); + + m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z); + + cItems Pickups; + cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups); + m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z); + } + break; + } + + case E_BLOCK_LADDER: + { + char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) ); + Vector3i WorldPos = PositionToWorldPosition( BlockPos ); + Vector3i AttachedTo = WorldPos; + AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true ); + if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR ) + { + SetBlock( BlockPos, E_BLOCK_AIR, 0 ); + cItems Pickups; + cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups); + m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z); + } + break; + } + } // switch (BlockType) + } // for itr - ToTickBlocks[] +} + + + + + +void cChunk::TickBlocks(MTRand & a_TickRandom) +{ + // Tick dem blocks + // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) + int RandomX = a_TickRandom.randInt(0x00ffffff); + int RandomY = a_TickRandom.randInt(0x00ffffff); + int RandomZ = a_TickRandom.randInt(0x00ffffff); + int TickX = m_BlockTickX; + int TickY = m_BlockTickY; + int TickZ = m_BlockTickZ; + + // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it + // This is so that SetNextBlockTick() works + for (int i = 0; i < 50; i++, + + // This weird construct (*2, then /2) is needed, + // otherwise the blocktick distribution is too biased towards even coords! + + TickX = (TickX + RandomX) % (Width * 2), + TickY = (TickY + RandomY) % (Height * 2), + TickZ = (TickZ + RandomZ) % (Width * 2), + m_BlockTickX = TickX / 2, + m_BlockTickY = TickY / 2, + m_BlockTickZ = TickZ / 2 + ) + { + + if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) + { + continue; // It's all air up here + } + + unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ ); + BLOCKTYPE ID = m_BlockTypes[Index]; + switch( ID ) + { + case E_BLOCK_CROPS: + { + NIBBLETYPE Meta = GetMeta(Index); + if (Meta < 7) + { + FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta); + } + break; + } + + case E_BLOCK_GRASS: TickGrass (m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break; + case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break; + case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; + case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; + case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; + + case E_BLOCK_SAPLING: + { + // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay): + NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ); + if ((Meta & 0x08) != 0) + { + m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width ); + } + else + { + SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08); + } + break; + } + + case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves + { + break; + } + + default: + { + break; + } + } + } +} + + + + + +void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom) +{ + // Grass turns into dirt if there's another block on top of it: + { + BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ); + if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]))) + { + FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); + return; + } + } + + // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block + // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth + for (int i = 0; i < 2; i++) // Pick two blocks to grow to + { + int OfsX = a_TickRandom.randInt(2) - 1; // [-1 .. 1] + int OfsY = a_TickRandom.randInt(4) - 3; // [-3 .. 1] + int OfsZ = a_TickRandom.randInt(2) - 1; // [-1 .. 1] + + BLOCKTYPE DestBlock; + NIBBLETYPE DestMeta; + if ( + !UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, DestBlock, DestMeta) || + (DestBlock != E_BLOCK_DIRT) + ) + { + continue; + } + + BLOCKTYPE AboveDest; + NIBBLETYPE AboveMeta; + if ( + UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) && + ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest])) + // TODO: Query dest light, if it's enough + ) + { + UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); + } + } // for i - repeat twice +} + + + + + +void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) +{ + NIBBLETYPE Meta = GetMeta(a_BlockIdx); + if (Meta < 7) + { + FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta); + return; + } + GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom); +} + + + + + +void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) +{ + // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining. + + // Search for water in a close proximity: + // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles + bool Found = false; + for (int y = a_RelY; y <= a_RelY + 1; y++) + { + for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++) + { + for (int x = a_RelX - 4; x <= a_RelX + 4; x++) + { + BLOCKTYPE BlockType; + NIBBLETYPE Meta; // unused + + if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta)) + { + // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all + return; + } + if ( + (BlockType == E_BLOCK_WATER) || + (BlockType == E_BLOCK_STATIONARY_WATER) + ) + { + Found = true; + break; + } + } // for x + if (Found) + { + break; + } + } // for z + if (Found) + { + break; + } + } // for y + + NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ); + + if (Found) + { + // Water was found, hydrate the block until hydration reaches 7: + if (BlockMeta < 7) + { + FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta); + } + return; + } + + // Water wasn't found, de-hydrate block: + if (BlockMeta > 0) + { + FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta); + return; + } + + // Farmland too dry. Turn back to dirt: + FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); + + // TODO: Uproot whatever was growing on top: +} + + + + + +void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) +{ + // Convert the stem BlockType into produce BlockType + BLOCKTYPE ProduceType; + switch (a_BlockType) + { + case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; + case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; + default: + { + ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); + return; + } + } + + // Check if there's another melon / pumpkin around that stem, if so, abort: + bool IsValid; + BLOCKTYPE BlockType[4]; + NIBBLETYPE BlockMeta; // unused + IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); + if ( + !IsValid || + (BlockType[0] == ProduceType) || + (BlockType[1] == ProduceType) || + (BlockType[2] == ProduceType) || + (BlockType[3] == ProduceType) + ) + { + // Neighbors not valid or already taken by the same produce + return; + } + + // Pick a direction in which to place the produce: + int x = 0, z = 0; + int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness + switch (CheckType) + { + case 0: x = 1; break; + case 1: x = -1; break; + case 2: z = 1; break; + case 3: z = -1; break; + } + + // Check that the block in that direction is empty: + switch (BlockType[CheckType]) + { + case E_BLOCK_AIR: + case E_BLOCK_SNOW: + case E_BLOCK_TALL_GRASS: + case E_BLOCK_DEAD_BUSH: + { + break; + } + default: return; + } + + // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok + BLOCKTYPE Soil; + UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); + switch (Soil) + { + case E_BLOCK_DIRT: + case E_BLOCK_GRASS: + case E_BLOCK_FARMLAND: + { + // Place a randomly-facing produce: + UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); + break; + } + } +} + + + + + +void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) +{ + // Check the total height of the sugarcane blocks here: + int Top = a_RelY + 1; + while ( + (Top < cChunkDef::Height) && + (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) + ) + { + ++Top; + } + int Bottom = a_RelY - 1; + while ( + (Bottom > 0) && + (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) + ) + { + --Bottom; + } + + // Grow by at most a_NumBlocks, but no more than max height: + int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); + for (int i = 0; i < ToGrow; i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) + { + UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); + } + else + { + break; + } + } // for i +} + + + + + +void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) +{ + // Check the total height of the sugarcane blocks here: + int Top = a_RelY + 1; + while ( + (Top < cChunkDef::Height) && + (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) + ) + { + ++Top; + } + int Bottom = a_RelY - 1; + while ( + (Bottom > 0) && + (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) + ) + { + --Bottom; + } + + // Grow by at most a_NumBlocks, but no more than max height: + int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); + for (int i = 0; i < ToGrow; i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) + { + // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) + UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); + } + else + { + break; + } + } // for i +} + + + + + +bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) + { + return false; + } + + if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + { + int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + a_BlockType = GetBlock(BlockIdx); + a_BlockMeta = GetMeta(BlockIdx); + return true; + } + return m_ChunkMap->LockedGetBlock( + m_PosX * cChunkDef::Width + a_RelX, + ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, + m_PosZ * cChunkDef::Width + a_RelZ, + a_BlockType, a_BlockMeta + ); +} + + + + + +bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + { + SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; + } + return m_ChunkMap->LockedSetBlock( + m_PosX * cChunkDef::Width + a_RelX, + ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, + m_PosZ * cChunkDef::Width + a_RelZ, + a_BlockType, a_BlockMeta + ); +} + + + + + +bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + { + FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; + } + return m_ChunkMap->LockedFastSetBlock( + m_PosX * cChunkDef::Width + a_RelX, + ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, + m_PosZ * cChunkDef::Width + a_RelZ, + a_BlockType, a_BlockMeta + ); +} + + + + + +int cChunk::GetHeight( int a_X, int a_Z ) +{ + ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); + + if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) + { + return m_HeightMap[a_X + a_Z * Width]; + } + return 0; +} + + + + + +void cChunk::CreateBlockEntities(void) +{ + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) + { + for (int y = 0; y < Height; y++) + { + ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ]; + switch ( BlockType ) + { + case E_BLOCK_CHEST: + { + if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) + { + m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + } + break; + } + + case E_BLOCK_FURNACE: + { + if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) + { + m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + } + break; + } + + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: + { + if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) + { + m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + } + break; + } + } // switch (BlockType) + } // for y + } // for z + } // for x +} + + + + + +void cChunk::CalculateHeightmap() +{ + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) + { + for (int y = Height - 1; y > -1; y--) + { + int index = MakeIndex( x, y, z ); + if (m_BlockTypes[index] != E_BLOCK_AIR) + { + m_HeightMap[x + z * Width] = (unsigned char)y; + break; + } + } // for y + } // for z + } // for x +} + + + + + +void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) +{ + if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width) + { + return; // Clip + } + + ASSERT(IsValid()); // Is this chunk loaded / generated? + + int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ ); + BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); + BLOCKTYPE OldBlockType = m_BlockTypes[index]; + m_BlockTypes[index] = a_BlockType; + + SetNibble( m_BlockMeta, index, a_BlockMeta ); + + if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) + { + return; + } + + MarkDirty(); + + { + cCSLock Lock(m_CSBlockLists); + m_PendingSendBlocks.push_back( index ); + } + + // ONLY recalculate lighting if it's necessary! + if( + (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) || + (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || + (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] ) + ) + { + m_IsLightValid = false; + } + + // Update heightmap, if needed: + if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) + { + if (a_BlockType != E_BLOCK_AIR) + { + SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY); + } + else + { + for (int y = a_RelY - 1; y > 0; --y) + { + if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR) + { + SetHeight(m_HeightMap, a_RelX, a_RelZ, y); + break; + } + } // for y - column in m_BlockData + } + } + + m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) ); + m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) ); + + Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ ); + cBlockEntity* BlockEntity = GetBlockEntity( WorldPos ); + if( BlockEntity ) + { + BlockEntity->Destroy(); + RemoveBlockEntity( BlockEntity ); + delete BlockEntity; + } + switch( a_BlockType ) + { + case E_BLOCK_CHEST: + { + AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + break; + } + case E_BLOCK_FURNACE: + { + AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + break; + } + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: + { + AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + break; + } + } // switch (a_BlockType) +} + + + + + +void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +{ + ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width))); + + ASSERT(IsValid()); + + const int index = MakeIndexNoCheck( a_X, a_Y, a_Z ); + const BLOCKTYPE OldBlock = m_BlockTypes[index]; + const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); + if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta)) + { + return; + } + + MarkDirty(); + + m_BlockTypes[index] = a_BlockType; + + { + cCSLock Lock(m_CSBlockLists); + m_PendingSendBlocks.push_back( index ); + } + + SetNibble( m_BlockMeta, index, a_BlockMeta ); + + // ONLY recalculate lighting if it's necessary! + if( + (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) || + (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || + (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] ) + ) + { + m_IsLightValid = false; + } + + // Update heightmap, if needed: + if (a_Y >= m_HeightMap[a_X + a_Z * Width]) + { + if (a_BlockType != E_BLOCK_AIR) + { + m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y; + } + else + { + for (int y = a_Y - 1; y > 0; --y) + { + if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR) + { + m_HeightMap[a_X + a_Z * Width] = (unsigned char)y; + break; + } + } // for y - column in m_BlockData + } + } +} + + + + + +void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client ) +{ + if( a_Client == 0 ) + { + cCSLock Lock(m_CSBlockLists); + unsigned int index = MakeIndex( a_X, a_Y, a_Z ); + if( index != INDEX_OUT_OF_RANGE ) + { + m_PendingSendBlocks.push_back( index ); + } + else + { + LOGWARN("cChunk::SendBlockTo Index out of range!"); + } + return; + } + + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if ( *itr == a_Client ) + { + unsigned int index = MakeIndex( a_X, a_Y, a_Z ); + Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z ); + cPacket_BlockChange BlockChange; + BlockChange.m_PosX = WorldPos.x; + BlockChange.m_PosY = (unsigned char)WorldPos.y; + BlockChange.m_PosZ = WorldPos.z; + if( index != INDEX_OUT_OF_RANGE ) + { + BlockChange.m_BlockType = m_BlockTypes[ index ]; + BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index ); + } // else it's both 0 + a_Client->Send( BlockChange ); + break; + } + } +} + + + + + +void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) +{ + cCSLock Lock(m_CSBlockLists); + m_BlockEntities.push_back( a_BlockEntity ); +} + + + + + +cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z) +{ + // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock() + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_X) && + ((*itr)->GetPosY() == a_Y) && + ((*itr)->GetPosZ() == a_Z) + ) + { + return *itr; + } + } // for itr - m_BlockEntities[] + + return NULL; +} + + + + + +void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +{ + cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); + if (be != NULL) + { + be->UsedBy(a_Player); + } +} + + + + + +void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) +{ + double PosX = a_Player->GetPosX(); + double PosY = a_Player->GetPosY(); + double PosZ = a_Player->GetPosZ(); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup ) + { + continue; // Only pickups + } + float DiffX = (float)((*itr)->GetPosX() - PosX ); + float DiffY = (float)((*itr)->GetPosY() - PosY ); + float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); + float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; + if (SqrDist < 1.5f * 1.5f) // 1.5 block + { + MarkDirty(); + (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player ); + } + } +} + + + + + +void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + // Also sends update packets to all clients in the chunk + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_PosX) && + ((*itr)->GetPosY() == a_PosY) && + ((*itr)->GetPosZ() == a_PosZ) && + ( + ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || + ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) + ) + ) + { + MarkDirty(); + (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); + (*itr)->SendTo(NULL); + } + } // for itr - m_BlockEntities[] +} + + + + + +void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) +{ + cCSLock Lock(m_CSBlockLists); + MarkDirty(); + m_BlockEntities.remove( a_BlockEntity ); +} + + + + + +bool cChunk::AddClient(cClientHandle* a_Client) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if (a_Client == *itr) + { + // Already there, nothing needed + return false; + } + } + m_LoadedByClient.push_back( a_Client ); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + { + LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() ); + (*itr)->SpawnOn( a_Client ); + } + return true; +} + + + + + +void cChunk::RemoveClient( cClientHandle* a_Client ) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if (*itr != a_Client) + { + continue; + } + + m_LoadedByClient.erase(itr); + + if ( !a_Client->IsDestroyed() ) + { + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + { + LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); + cPacket_DestroyEntity DestroyEntity( *itr ); + a_Client->Send( DestroyEntity ); + } + } + return; + } // for itr - m_LoadedByClient[] +} + + + + + +bool cChunk::HasClient( cClientHandle* a_Client ) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if ((*itr) == a_Client) + { + return true; + } + } + return false; +} + + + + + +bool cChunk::HasAnyClients(void) +{ + return !m_LoadedByClient.empty(); +} + + + + + +void cChunk::AddEntity( cEntity * a_Entity) +{ + if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) + { + MarkDirty(); + } + m_Entities.push_back( a_Entity ); +} + + + + + +void cChunk::RemoveEntity(cEntity * a_Entity) +{ + size_t SizeBefore = m_Entities.size(); + m_Entities.remove(a_Entity); + size_t SizeAfter = m_Entities.size(); + + if (SizeBefore != SizeAfter) + { + // Mark as dirty if it was a server-generated entity: + if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) + { + MarkDirty(); + } + } +} + + + + + +BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z ) +{ + if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip + + return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ]; +} + + + + + +BLOCKTYPE cChunk::GetBlock( int a_BlockIdx ) +{ + if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0; + return m_BlockTypes[ a_BlockIdx ]; +} + + + + + +void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); + a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); +} + + + + + +/* +// _X 2012_02_23: Loading in old format not supported anymore +/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful +bool cChunk::LoadFromDisk() +{ + AString SourceFile; + Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ ); + + cFile f; + if (!f.Open(SourceFile, cFile::fmRead)) + { + return false; + } + + if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData)) + { + LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str()); + return false; + } + + // Now load Block Entities: + ENUM_BLOCK_ID BlockType; + while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID)) + { + switch (BlockType) + { + case E_BLOCK_CHEST: + { + cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World ); + if (!ChestEntity->LoadFromFile(f)) + { + LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str()); + delete ChestEntity; + return false; + } + m_BlockEntities.push_back( ChestEntity ); + break; + } + + case E_BLOCK_FURNACE: + { + cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World ); + if (!FurnaceEntity->LoadFromFile(f)) + { + LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str()); + delete FurnaceEntity; + return false; + } + m_BlockEntities.push_back( FurnaceEntity ); + break; + } + + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: + { + cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World ); + if (!SignEntity->LoadFromFile( f ) ) + { + LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str()); + delete SignEntity; + return false; + } + m_BlockEntities.push_back( SignEntity ); + break; + } + + default: + { + ASSERT(!"Unhandled block entity in file"); + break; + } + } + } + f.Close(); + + // Delete old format file + if (std::remove(SourceFile.c_str()) != 0) + { + LOGERROR("Could not delete file %s", SourceFile.c_str()); + } + else + { + LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str()); + } + m_IsDirty = false; + return true; +} +*/ + + + + + +void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->Send(*a_Packet); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z) +{ + a_Y = a_ChunkY; + a_X = m_PosX * Width + a_ChunkX; + a_Z = m_PosZ * Width + a_ChunkZ; +} + + + + + +Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +{ + return Vector3i( m_PosX * Width + a_ChunkX, m_PosY * Height + a_ChunkY, m_PosZ * Width + a_ChunkZ ); +} + + + + + +#if !C_CHUNK_USE_INLINE +# include "cChunk.inl.h" +#endif + + + + |