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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 14:49:40 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 14:49:40 +0100 |
commit | e5b91a8d97f1f4af295b001708f434dda5ced983 (patch) | |
tree | 43cede2ff243c6967beda61c211794c7d0a7db1b /source/cChunk.h | |
parent | You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH! (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunk.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cChunk.h b/source/cChunk.h index 85a67b466..9a129ba31 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -240,7 +240,7 @@ public: {
#if AXIS_ORDER == AXIS_ORDER_XZY
return x + (z * c_ChunkWidth) + (y * c_ChunkWidth * c_ChunkWidth); // 1.2 is XZY
- #else if AXIS_ORDER == AXIS_ORDER_YZX
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth); // 1.1 is YZX
#endif
}
@@ -253,7 +253,7 @@ public: index / (c_ChunkWidth * c_ChunkWidth), // Y
(index / c_ChunkWidth) % c_ChunkWidth // Z
);
- #else if AXIS_ORDER == AXIS_ORDER_YZX
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
return Vector3i( // 1.1
index / (c_ChunkHeight * c_ChunkWidth), // X
index % c_ChunkHeight, // Y
|