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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 22:34:47 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 22:34:47 +0100
commite7731242c1315df230bffbf0593e1a608aa791a3 (patch)
tree803b09ea2e4485d979f2ed13b231e62237191861 /source/cClientHandle.h
parentFixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on (diff)
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Diffstat (limited to 'source/cClientHandle.h')
-rw-r--r--source/cClientHandle.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 65a4e5db8..2a9833de4 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -97,8 +97,7 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
- void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL) { Send(&a_Packet, a_Priority); }
- void Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
+ void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
const AString & GetUsername(void) const; //tolua_export