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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-19 23:14:45 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-19 23:14:45 +0200
commit674fe1e955f729e8328772313c45fe76857ec835 (patch)
tree49511bc948f76825ee1ad6be310034f261b35e90 /source/cClientHandle.h
parentAlmost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. (diff)
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Diffstat (limited to 'source/cClientHandle.h')
-rw-r--r--source/cClientHandle.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index ff0599675..bc644227f 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -32,6 +32,7 @@ class cPlayer;
class cRedstone;
class cInventory;
class cWindow;
+class cPawn;
@@ -103,6 +104,9 @@ public:
void SendGameMode(char a_GameMode);
void SendDestroyEntity(const cEntity & a_Entity);
void SendPlayerMoveLook(void);
+ void SendEntityStatus(const cEntity & a_Entity, char a_Status);
+ void SendMetadata(const cPawn & a_Entity);
+ void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
const AString & GetUsername(void) const; //tolua_export