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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 22:57:08 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 22:57:08 +0100 |
commit | b5b920dedaa62302795b0b8f3db84a0650d236e0 (patch) | |
tree | f46d1ec70d6519fff2a75f45c08fe37bf4b5538c /source/cEntity.cpp | |
parent | forogt to update all of cPlayer.cpp for player based gamemode. (diff) | |
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Diffstat (limited to 'source/cEntity.cpp')
-rw-r--r-- | source/cEntity.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/cEntity.cpp b/source/cEntity.cpp index b8cc26199..c22be3def 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -75,6 +75,8 @@ void cEntity::WrapRotation() void cEntity::MoveToCorrectChunk()
{
+ if( !m_World ) return; // Entity needs a world to move to a chunk
+
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
cWorld::BlockToChunk( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z, ChunkX, ChunkY, ChunkZ );
if( m_ChunkX != ChunkX || m_ChunkY != ChunkY || m_ChunkZ != ChunkZ )
|