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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-28 18:47:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-28 18:47:57 +0200 |
commit | 1a0bfd8d28c68d3ee60352ef67c58da946c43cea (patch) | |
tree | 821bb46846db0464a1ddbbfe4c60e335a375d33e /source/cFurnaceEntity.h | |
parent | Ice finisher generator; fixed snow on water. (diff) | |
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Diffstat (limited to 'source/cFurnaceEntity.h')
-rw-r--r-- | source/cFurnaceEntity.h | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h index 21cdb1e38..253990000 100644 --- a/source/cFurnaceEntity.h +++ b/source/cFurnaceEntity.h @@ -4,6 +4,7 @@ #include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
+#include "cItem.h"
@@ -16,8 +17,6 @@ namespace Json class cClientHandle;
class cServer;
-class cItem;
-class cNBTData;
@@ -36,23 +35,38 @@ public: bool LoadFromJson(const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
+ // Returns true if there's any change, forcing the chunk to go dirty.
bool Tick( float a_Dt );
virtual void UsedBy( cPlayer * a_Player ) override;
bool StartCooking();
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
void ResetCookTimer();
+ const cItem & GetSlot(int i) const { return m_Items[i]; }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
private:
cItem * m_Items;
cItem * m_CookingItem;
- float m_CookTime;
- float m_TimeCooked;
-
- float m_BurnTime;
- float m_TimeBurned;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
};
|