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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-21 21:42:34 +0100 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-21 21:42:34 +0100 |
commit | 02f05f749645d3ef211676e6745d3feda2cd0513 (patch) | |
tree | 2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cInventory.cpp | |
parent | Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cInventory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cInventory.cpp b/source/cInventory.cpp index 788d38eaa..68b8b431e 100644 --- a/source/cInventory.cpp +++ b/source/cInventory.cpp @@ -320,7 +320,7 @@ void cInventory::SendSlot( int a_SlotNum ) {
cPacket_InventorySlot InventorySlot;
InventorySlot.m_ItemCount = Item->m_ItemCount;
- InventorySlot.m_ItemID = (short)Item->m_ItemID;
+ InventorySlot.m_ItemID = Item->m_ItemID;
InventorySlot.m_ItemUses = (char)Item->m_ItemHealth;
InventorySlot.m_SlotNum = (short)a_SlotNum;
InventorySlot.m_WindowID = 0; // Inventory window ID
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