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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cLuaChunk.h
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cLuaChunk.h276
1 files changed, 138 insertions, 138 deletions
diff --git a/source/cLuaChunk.h b/source/cLuaChunk.h
index 70aa4e615..dc6f2a0f2 100644
--- a/source/cLuaChunk.h
+++ b/source/cLuaChunk.h
@@ -1,139 +1,139 @@
-#pragma once
-
-#include "ChunkDef.h"
-
-class cLuaChunk //tolua_export
-{ //tolua_export
-public:
- cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
- , cChunkDef::BlockNibbles & a_BlockNibbles
- , cChunkDef::HeightMap & a_HeightMap
- , cChunkDef::BiomeMap & a_BiomeMap
- )
- : m_BiomeMap( a_BiomeMap )
- , m_BlockTypes( a_BlockTypes )
- , m_BlockMeta( a_BlockNibbles )
- , m_HeightMap( a_HeightMap )
- , m_bUseDefaultBiomes( false )
- , m_bUseDefaultComposition( false )
- , m_bUseDefaultStructures( false )
- , m_bUseDefaultFinish( false )
- {
- memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
- memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
- memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
- }
- ~cLuaChunk()
- {}
-
- //tolua_begin
-
- // Block functions
- void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
- {
- const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
- memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
- }
-
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
- {
- cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
- cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
- }
-
- char GetBlock( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
- }
-
- char GetBlockMeta( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
- }
-
-
-
-
-
- // Biome functinos
- void SetBiome( int a_X, int a_Z, int a_BiomeID )
- {
- cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
- }
-
- int GetBiome( int a_X, int a_Z )
- {
- return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
- }
-
-
-
-
-
- // Height functions
- void SetHeight( int a_X, int a_Z, int a_Height )
- {
- cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
- }
-
- int GetHeight( int a_X, int a_Z )
- {
- return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
- }
-
-
-
-
-
- // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
- void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
- {
- m_bUseDefaultBiomes = a_bUseDefaultBiomes;
- }
- bool IsUsingDefaultBiomes()
- {
- return m_bUseDefaultBiomes;
- }
-
- void SetUseDefaultComposition( bool a_bUseDefaultComposition )
- {
- m_bUseDefaultComposition = a_bUseDefaultComposition;
- }
- bool IsUsingDefaultComposition()
- {
- return m_bUseDefaultComposition;
- }
-
- void SetUseDefaultStructures( bool a_bUseDefaultStructures )
- {
- m_bUseDefaultStructures = a_bUseDefaultStructures;
- }
- bool IsUsingDefaultStructures()
- {
- return m_bUseDefaultStructures;
- }
-
- void SetUseDefaultFinish( bool a_bUseDefaultFinish )
- {
- m_bUseDefaultFinish = a_bUseDefaultFinish;
- }
- bool IsUsingDefaultFinish()
- {
- return m_bUseDefaultFinish;
- }
-
- //tolua_end
-
-private:
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-
- cChunkDef::BiomeMap & m_BiomeMap;
- cChunkDef::BlockTypes & m_BlockTypes;
- cChunkDef::BlockNibbles & m_BlockMeta;
- cChunkDef::HeightMap & m_HeightMap;
+#pragma once
+
+#include "ChunkDef.h"
+
+class cLuaChunk //tolua_export
+{ //tolua_export
+public:
+ cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
+ , cChunkDef::BlockNibbles & a_BlockNibbles
+ , cChunkDef::HeightMap & a_HeightMap
+ , cChunkDef::BiomeMap & a_BiomeMap
+ )
+ : m_BiomeMap( a_BiomeMap )
+ , m_BlockTypes( a_BlockTypes )
+ , m_BlockMeta( a_BlockNibbles )
+ , m_HeightMap( a_HeightMap )
+ , m_bUseDefaultBiomes( false )
+ , m_bUseDefaultComposition( false )
+ , m_bUseDefaultStructures( false )
+ , m_bUseDefaultFinish( false )
+ {
+ memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
+ memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
+ memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
+ }
+ ~cLuaChunk()
+ {}
+
+ //tolua_begin
+
+ // Block functions
+ void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
+ {
+ const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
+ memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
+ }
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
+ {
+ cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
+ cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
+ }
+
+ char GetBlock( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
+ }
+
+ char GetBlockMeta( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
+ }
+
+
+
+
+
+ // Biome functinos
+ void SetBiome( int a_X, int a_Z, int a_BiomeID )
+ {
+ cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
+ }
+
+ int GetBiome( int a_X, int a_Z )
+ {
+ return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Height functions
+ void SetHeight( int a_X, int a_Z, int a_Height )
+ {
+ cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
+ }
+
+ int GetHeight( int a_X, int a_Z )
+ {
+ return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
+ void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
+ {
+ m_bUseDefaultBiomes = a_bUseDefaultBiomes;
+ }
+ bool IsUsingDefaultBiomes()
+ {
+ return m_bUseDefaultBiomes;
+ }
+
+ void SetUseDefaultComposition( bool a_bUseDefaultComposition )
+ {
+ m_bUseDefaultComposition = a_bUseDefaultComposition;
+ }
+ bool IsUsingDefaultComposition()
+ {
+ return m_bUseDefaultComposition;
+ }
+
+ void SetUseDefaultStructures( bool a_bUseDefaultStructures )
+ {
+ m_bUseDefaultStructures = a_bUseDefaultStructures;
+ }
+ bool IsUsingDefaultStructures()
+ {
+ return m_bUseDefaultStructures;
+ }
+
+ void SetUseDefaultFinish( bool a_bUseDefaultFinish )
+ {
+ m_bUseDefaultFinish = a_bUseDefaultFinish;
+ }
+ bool IsUsingDefaultFinish()
+ {
+ return m_bUseDefaultFinish;
+ }
+
+ //tolua_end
+
+private:
+ bool m_bUseDefaultBiomes;
+ bool m_bUseDefaultComposition;
+ bool m_bUseDefaultStructures;
+ bool m_bUseDefaultFinish;
+
+ cChunkDef::BiomeMap & m_BiomeMap;
+ cChunkDef::BlockTypes & m_BlockTypes;
+ cChunkDef::BlockNibbles & m_BlockMeta;
+ cChunkDef::HeightMap & m_HeightMap;
}; //tolua_export \ No newline at end of file