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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cLuaChunk.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cLuaChunk.h | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/source/cLuaChunk.h b/source/cLuaChunk.h index 70aa4e615..dc6f2a0f2 100644 --- a/source/cLuaChunk.h +++ b/source/cLuaChunk.h @@ -1,139 +1,139 @@ -#pragma once
-
-#include "ChunkDef.h"
-
-class cLuaChunk //tolua_export
-{ //tolua_export
-public:
- cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
- , cChunkDef::BlockNibbles & a_BlockNibbles
- , cChunkDef::HeightMap & a_HeightMap
- , cChunkDef::BiomeMap & a_BiomeMap
- )
- : m_BiomeMap( a_BiomeMap )
- , m_BlockTypes( a_BlockTypes )
- , m_BlockMeta( a_BlockNibbles )
- , m_HeightMap( a_HeightMap )
- , m_bUseDefaultBiomes( false )
- , m_bUseDefaultComposition( false )
- , m_bUseDefaultStructures( false )
- , m_bUseDefaultFinish( false )
- {
- memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
- memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
- memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
- }
- ~cLuaChunk()
- {}
-
- //tolua_begin
-
- // Block functions
- void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
- {
- const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
- memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
- }
-
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
- {
- cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
- cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
- }
-
- char GetBlock( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
- }
-
- char GetBlockMeta( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
- }
-
-
-
-
-
- // Biome functinos
- void SetBiome( int a_X, int a_Z, int a_BiomeID )
- {
- cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
- }
-
- int GetBiome( int a_X, int a_Z )
- {
- return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
- }
-
-
-
-
-
- // Height functions
- void SetHeight( int a_X, int a_Z, int a_Height )
- {
- cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
- }
-
- int GetHeight( int a_X, int a_Z )
- {
- return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
- }
-
-
-
-
-
- // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
- void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
- {
- m_bUseDefaultBiomes = a_bUseDefaultBiomes;
- }
- bool IsUsingDefaultBiomes()
- {
- return m_bUseDefaultBiomes;
- }
-
- void SetUseDefaultComposition( bool a_bUseDefaultComposition )
- {
- m_bUseDefaultComposition = a_bUseDefaultComposition;
- }
- bool IsUsingDefaultComposition()
- {
- return m_bUseDefaultComposition;
- }
-
- void SetUseDefaultStructures( bool a_bUseDefaultStructures )
- {
- m_bUseDefaultStructures = a_bUseDefaultStructures;
- }
- bool IsUsingDefaultStructures()
- {
- return m_bUseDefaultStructures;
- }
-
- void SetUseDefaultFinish( bool a_bUseDefaultFinish )
- {
- m_bUseDefaultFinish = a_bUseDefaultFinish;
- }
- bool IsUsingDefaultFinish()
- {
- return m_bUseDefaultFinish;
- }
-
- //tolua_end
-
-private:
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-
- cChunkDef::BiomeMap & m_BiomeMap;
- cChunkDef::BlockTypes & m_BlockTypes;
- cChunkDef::BlockNibbles & m_BlockMeta;
- cChunkDef::HeightMap & m_HeightMap;
+#pragma once + +#include "ChunkDef.h" + +class cLuaChunk //tolua_export +{ //tolua_export +public: + cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes + , cChunkDef::BlockNibbles & a_BlockNibbles + , cChunkDef::HeightMap & a_HeightMap + , cChunkDef::BiomeMap & a_BiomeMap + ) + : m_BiomeMap( a_BiomeMap ) + , m_BlockTypes( a_BlockTypes ) + , m_BlockMeta( a_BlockNibbles ) + , m_HeightMap( a_HeightMap ) + , m_bUseDefaultBiomes( false ) + , m_bUseDefaultComposition( false ) + , m_bUseDefaultStructures( false ) + , m_bUseDefaultFinish( false ) + { + memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) ); + memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) ); + memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) ); + memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) ); + } + ~cLuaChunk() + {} + + //tolua_begin + + // Block functions + void FillBlocks( char a_BlockID, unsigned char a_BlockMeta ) + { + const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4; + memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) ); + memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) ); + } + + void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta ) + { + cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID ); + cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta ); + } + + char GetBlock( int a_X, int a_Y, int a_Z ) + { + return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z ); + } + + char GetBlockMeta( int a_X, int a_Y, int a_Z ) + { + return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z ); + } + + + + + + // Biome functinos + void SetBiome( int a_X, int a_Z, int a_BiomeID ) + { + cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID ); + } + + int GetBiome( int a_X, int a_Z ) + { + return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z ); + } + + + + + + // Height functions + void SetHeight( int a_X, int a_Z, int a_Height ) + { + cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height ); + } + + int GetHeight( int a_X, int a_Z ) + { + return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z ); + } + + + + + + // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain + void SetUseDefaultBiomes( bool a_bUseDefaultBiomes ) + { + m_bUseDefaultBiomes = a_bUseDefaultBiomes; + } + bool IsUsingDefaultBiomes() + { + return m_bUseDefaultBiomes; + } + + void SetUseDefaultComposition( bool a_bUseDefaultComposition ) + { + m_bUseDefaultComposition = a_bUseDefaultComposition; + } + bool IsUsingDefaultComposition() + { + return m_bUseDefaultComposition; + } + + void SetUseDefaultStructures( bool a_bUseDefaultStructures ) + { + m_bUseDefaultStructures = a_bUseDefaultStructures; + } + bool IsUsingDefaultStructures() + { + return m_bUseDefaultStructures; + } + + void SetUseDefaultFinish( bool a_bUseDefaultFinish ) + { + m_bUseDefaultFinish = a_bUseDefaultFinish; + } + bool IsUsingDefaultFinish() + { + return m_bUseDefaultFinish; + } + + //tolua_end + +private: + bool m_bUseDefaultBiomes; + bool m_bUseDefaultComposition; + bool m_bUseDefaultStructures; + bool m_bUseDefaultFinish; + + cChunkDef::BiomeMap & m_BiomeMap; + cChunkDef::BlockTypes & m_BlockTypes; + cChunkDef::BlockNibbles & m_BlockMeta; + cChunkDef::HeightMap & m_HeightMap; }; //tolua_export
\ No newline at end of file |