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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-13 22:47:03 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-13 22:47:03 +0100
commit4f17362aeb80e5339c58a5d3b0fbaeb88d9e701c (patch)
treefebea3ecd89c0d4aa83924e430bf11366d754733 /source/cPickup.cpp
parentNew makefile with automatic *.cpp sourcefile import, automatic header file dependencies and switchable debug / release configuration. gnumake-specific :( (diff)
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Diffstat (limited to 'source/cPickup.cpp')
-rw-r--r--source/cPickup.cpp99
1 files changed, 58 insertions, 41 deletions
diff --git a/source/cPickup.cpp b/source/cPickup.cpp
index 120fe17aa..b84e07314 100644
--- a/source/cPickup.cpp
+++ b/source/cPickup.cpp
@@ -54,23 +54,22 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
// Spawn it on clients
- cPacket_PickupSpawn PickupSpawn;
- PickupSpawn.m_UniqueID = m_UniqueID;
- PickupSpawn.m_Item = (short)m_Item->m_ItemID;
- PickupSpawn.m_Count = m_Item->m_ItemCount;
- PickupSpawn.m_Health = m_Item->m_ItemHealth;
- PickupSpawn.m_PosX = a_X;
- PickupSpawn.m_PosY = a_Y;
- PickupSpawn.m_PosZ = a_Z;
- PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
- PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
- PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
- if(PickupSpawn.m_Item != E_ITEM_EMPTY)
- cRoot::Get()->GetServer()->Broadcast( PickupSpawn );
+ if (!a_Item.IsEmpty())
+ {
+ std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
+ if (PickupSpawn.get() != NULL)
+ {
+ cRoot::Get()->GetServer()->Broadcast( PickupSpawn.get() );
+ }
+ }
m_EntityType = E_PICKUP;
}
+
+
+
+
cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
: cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
, m_Speed( new Vector3f() )
@@ -93,29 +92,43 @@ cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
m_Speed->z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
// Spawn it on clients
- if(a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
+ if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
+ {
cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
+ }
m_EntityType = E_PICKUP;
}
-void cPickup::SpawnOn( cClientHandle* a_Target )
+
+
+
+
+cPacket * cPickup::GetSpawnPacket(void) const
{
- cPacket_PickupSpawn PickupSpawn;
- PickupSpawn.m_UniqueID = m_UniqueID;
- PickupSpawn.m_Item = (short)m_Item->m_ItemID;
- PickupSpawn.m_Count = m_Item->m_ItemCount;
- PickupSpawn.m_Health = m_Item->m_ItemHealth;
- PickupSpawn.m_PosX = (int)(m_Pos->x * 32);
- PickupSpawn.m_PosY = (int)(m_Pos->y * 32);
- PickupSpawn.m_PosZ = (int)(m_Pos->z * 32);
- PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
- PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
- PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
- if(PickupSpawn.m_Item != E_ITEM_EMPTY)
- a_Target->Send( PickupSpawn );
+ if (m_Item->IsEmpty())
+ {
+ return NULL;
+ }
+
+ cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
+ PickupSpawn->m_UniqueID = m_UniqueID;
+ PickupSpawn->m_Item = (short)m_Item->m_ItemID;
+ PickupSpawn->m_Count = m_Item->m_ItemCount;
+ PickupSpawn->m_Health = m_Item->m_ItemHealth;
+ PickupSpawn->m_PosX = (int) (m_Pos->x * 32);
+ PickupSpawn->m_PosY = (int) (m_Pos->y * 32);
+ PickupSpawn->m_PosZ = (int) (m_Pos->z * 32);
+ PickupSpawn->m_Rotation = (char)(m_Speed->x * 8);
+ PickupSpawn->m_Pitch = (char)(m_Speed->y * 8);
+ PickupSpawn->m_Roll = (char)(m_Speed->z * 8);
+ return PickupSpawn;
}
+
+
+
+
void cPickup::Tick(float a_Dt)
{
m_Timer += a_Dt;
@@ -142,28 +155,28 @@ void cPickup::Tick(float a_Dt)
}
if(!m_bCollected)
+ {
HandlePhysics( a_Dt );
+ }
if( !m_bReplicated || m_bDirtyPosition )
{
MoveToCorrectChunk();
m_bReplicated = true;
m_bDirtyPosition = false;
- cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if( Chunk )
- {
- cPacket_TeleportEntity TeleportEntity( this );
- Chunk->Broadcast( TeleportEntity );
- }
+ cPacket_TeleportEntity TeleportEntity( this );
+ GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ )->Broadcast( &TeleportEntity );
}
-
- //printf("YSpeed: %f, OnGround: %i\n", m_SpeedY, m_bOnGround );
}
+
+
+
+
void cPickup::HandlePhysics(float a_Dt)
{
m_ResultingSpeed->Set(0.f, 0.f, 0.f);
- cWorld* World = GetWorld();
+ cWorld * World = GetWorld();
if( m_bOnGround ) // check if it's still on the ground
{
@@ -273,14 +286,14 @@ void cPickup::HandlePhysics(float a_Dt)
*m_Pos += *m_ResultingSpeed * a_Dt;
}
}
-
-
//Usable for debugging
//SetPosition(m_Pos->x, m_Pos->y, m_Pos->z);
-
-
}
+
+
+
+
bool cPickup::CollectedBy( cPlayer* a_Dest )
{
if(m_bCollected) return false; // It's already collected!
@@ -303,3 +316,7 @@ bool cPickup::CollectedBy( cPlayer* a_Dest )
return false;
}
+
+
+
+