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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-28 03:10:05 +0100 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-28 03:10:05 +0100 |
commit | 1e9af56a67ae3765291361d9bf01e9009cfb4dcc (patch) | |
tree | 65878a8c373ec163eed3439b7db0fc440810d95b /source/cPlayer.cpp | |
parent | Fixed some things in Core to work for multiple worlds (diff) | |
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Diffstat (limited to 'source/cPlayer.cpp')
-rw-r--r-- | source/cPlayer.cpp | 105 |
1 files changed, 26 insertions, 79 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index aca2879ca..b3d0e74b3 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -63,12 +63,10 @@ struct cPlayer::sPlayerState };
cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
- : m_bBurnable(true)
- , m_GameMode( 0 )
+ : m_GameMode( 0 )
, m_IP("")
, m_LastBlockActionTime( 0 )
, m_LastBlockActionCnt( 0 )
- , e_EPMetaState(NORMAL)
, m_bVisible( true )
, m_LastGroundHeight( 0 )
, m_bTouchGround( false )
@@ -77,12 +75,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) , m_CurrentWindow( 0 )
, m_TimeLastPickupCheck( 0.f )
, m_Color('-')
- , m_FireDamageInterval(0)
- , m_BurnPeriod(0)
, m_ClientHandle( a_Client )
, m_pState( new sPlayerState )
{
m_EntityType = E_PLAYER;
+ SetMaxHealth(20);
m_Inventory = new cInventory( this );
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
@@ -154,14 +151,14 @@ void cPlayer::Tick(float a_Dt) cChunk* InChunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
if( !InChunk ) return;
+ cPawn::Tick(a_Dt);
+
if(m_bDirtyOrientation && !m_bDirtyPosition)
{
cPacket_EntityLook EntityLook( this );
InChunk->Broadcast( EntityLook, m_ClientHandle );
m_bDirtyOrientation = false;
- }
-
- if(m_bDirtyPosition )
+ } else if(m_bDirtyPosition )
{
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
@@ -233,10 +230,6 @@ void cPlayer::Tick(float a_Dt) Chunk->UnlockEntities();
}
}
- CheckMetaDataBurn();
- if(e_EPMetaState == BURNING){
- InStateBurning(a_Dt);
- }
cTimer t1;
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
@@ -254,61 +247,6 @@ void cPlayer::Tick(float a_Dt) }
-void cPlayer::InStateBurning(float a_Dt) {
- m_FireDamageInterval += a_Dt;
- char block = GetWorld()->GetBlock( float2int(m_Pos->x), float2int(m_Pos->y), float2int(m_Pos->z) );
- char bblock = GetWorld()->GetBlock( float2int(m_Pos->x), float2int(m_Pos->y)+1, float2int(m_Pos->z) );
- if(m_FireDamageInterval > 800) {
-
- m_FireDamageInterval = 0;
-
- m_BurnPeriod++;
- if(block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE
- || bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE) {
- m_BurnPeriod = 0;
- TakeDamage(6, this);
- }else{
- TakeDamage(1, this);
- }
- if(m_BurnPeriod > 7) {
-
- cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- e_EPMetaState = NORMAL;
- cPacket_Metadata md(NORMAL, GetUniqueID());
- //md.m_UniqueID = GetUniqueID();
- InChunk->Broadcast(md);
- m_BurnPeriod = 0;
-
- }
-
- }
-
-}
-
-//----Change Entity MetaData
-void cPlayer::CheckMetaDataBurn() {
- char block = GetWorld()->GetBlock( float2int(m_Pos->x), float2int(m_Pos->y), float2int(m_Pos->z) );
- char bblock = GetWorld()->GetBlock( float2int(m_Pos->x), float2int(m_Pos->y)+1, float2int(m_Pos->z) );
- if(e_EPMetaState == BURNING && (block == E_BLOCK_WATER || block == E_BLOCK_STATIONARY_WATER
- || bblock == E_BLOCK_WATER || bblock == E_BLOCK_STATIONARY_WATER)) {
- cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if(!InChunk)
- return;
- e_EPMetaState = NORMAL;
- cPacket_Metadata md(NORMAL,GetUniqueID());
- InChunk->Broadcast(md);
- }else if(m_bBurnable && e_EPMetaState != BURNING && (block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE
- || bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE)) {
- cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if(!InChunk)
- return;
- printf("I should burn\n");
- e_EPMetaState = BURNING;
- cPacket_Metadata md(BURNING,GetUniqueID());
- InChunk->Broadcast(md);
- }
-}
-
void cPlayer::SetTouchGround( bool a_bTouchGround )
{
m_bTouchGround = a_bTouchGround;
@@ -345,9 +283,9 @@ void cPlayer::SetTouchGround( bool a_bTouchGround ) void cPlayer::Heal( int a_Health )
{
- if( m_Health < 20 )
+ if( m_Health < GetMaxHealth() )
{
- m_Health = (short) MIN(a_Health + m_Health, 20);
+ m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
@@ -396,17 +334,27 @@ void cPlayer::KilledBy( cEntity* a_Killer ) void cPlayer::Respawn()
{
- m_Health = 20;
+ m_Health = GetMaxHealth();
// Create Respawn player packet
cPacket_Respawn Packet;
//Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.)
//Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
+
+ //TODO Less hardcoded
+ Packet.m_World = 0;
+
+ Packet.m_MapSeed = GetWorld()->GetWorldSeed();
+
//Send Packet
- e_EPMetaState = NORMAL;
m_ClientHandle->Send( Packet );
+
+ //Set non Burning
+ SetMetaData(NORMAL);
+
TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() );
+
SetVisible( true );
}
@@ -496,17 +444,16 @@ void cPlayer::SendMessage( const char* a_Message ) m_ClientHandle->Send( cPacket_Chat( a_Message ) );
}
-void cPlayer::TeleportTo( cEntity* a_Entity )
-{
- cPawn::TeleportTo( a_Entity );
- cPacket_PlayerPosition PlayerPosition( this );
- m_ClientHandle->Send( PlayerPosition );
-}
-
void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
{
- cPawn::TeleportTo( a_PosX, a_PosY, a_PosZ );
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+
+ cPacket_TeleportEntity TeleportEntity( this );
+ cRoot::Get()->GetServer()->Broadcast( TeleportEntity, GetClientHandle() );
+
+
cPacket_PlayerPosition PlayerPosition( this );
+
m_ClientHandle->Send( PlayerPosition );
}
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