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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
commit | 2691e8daed826e944ca38f4787c77273edbf9404 (patch) | |
tree | 3f9fca349df2253c2c314abf2e0c22e8af7f9604 /source/cPlugin.h | |
parent | Added Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cPlugin.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/cPlugin.h b/source/cPlugin.h index 21994977e..97c8cec5f 100644 --- a/source/cPlugin.h +++ b/source/cPlugin.h @@ -46,28 +46,28 @@ public: /** * On all these functions, return true if you want to override default behavior - * You can also return false, so default behavior is used, but with changed PacketData + * You can also return false, so default behavior is used. **/ + virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem); + virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); + virtual bool OnChat (const char * a_Chat, cPlayer * a_Player ); + virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk); virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ); + virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ); - virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ); - virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer * a_Player, cItem * a_PickupItem); - virtual bool OnChat (const char * a_Chat, cPlayer* a_Player ); - virtual bool OnLogin (cPacket_Login* a_PacketData ); - virtual void OnPlayerSpawn (cPlayer* a_Player ); + virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ); + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); virtual bool OnPlayerJoin (cPlayer* a_Player ); virtual void OnPlayerMove (cPlayer* a_Player ); - virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ); - virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ); - virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk); - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual void OnPlayerSpawn (cPlayer* a_Player ); virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); - virtual bool OnWeatherChanged (cWorld * a_World); - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ); virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); + virtual bool OnWeatherChanged (cWorld * a_World); // Accessors const char* GetName() const { return m_Name.c_str(); } |