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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-18 11:56:28 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-18 11:56:28 +0200
commit2691e8daed826e944ca38f4787c77273edbf9404 (patch)
tree3f9fca349df2253c2c314abf2e0c22e8af7f9604 /source/cPlugin.h
parentAdded Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cPlugin.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/cPlugin.h b/source/cPlugin.h
index 21994977e..97c8cec5f 100644
--- a/source/cPlugin.h
+++ b/source/cPlugin.h
@@ -46,28 +46,28 @@ public:
/**
* On all these functions, return true if you want to override default behavior
- * You can also return false, so default behavior is used, but with changed PacketData
+ * You can also return false, so default behavior is used.
**/
+ virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+ virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+ virtual bool OnChat (const char * a_Chat, cPlayer * a_Player );
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
- virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
- virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer * a_Player, cItem * a_PickupItem);
- virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
- virtual bool OnLogin (cPacket_Login* a_PacketData );
- virtual void OnPlayerSpawn (cPlayer* a_Player );
+ virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer );
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
virtual bool OnPlayerJoin (cPlayer* a_Player );
virtual void OnPlayerMove (cPlayer* a_Player );
- virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo );
- virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer );
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual void OnPlayerSpawn (cPlayer* a_Player );
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
- virtual bool OnWeatherChanged (cWorld * a_World);
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo );
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
+ virtual bool OnWeatherChanged (cWorld * a_World);
// Accessors
const char* GetName() const { return m_Name.c_str(); }