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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-26 01:36:51 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-26 01:36:51 +0100 |
commit | 0e33c919dd5c954e0e9d266924c1650237bb95a1 (patch) | |
tree | 32f4f3c136da43a9edaaa4921979ac4c0518743c /source/cServer.cpp | |
parent | Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cServer.cpp | 160 |
1 files changed, 136 insertions, 24 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp index 97bcffaae..b1dab21e5 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -65,8 +65,6 @@ struct cServer::sServerState cThread* pListenThread; bool bStopListenThread;
cThread* pTickThread; bool bStopTickThread;
- ClientList Clients;
-
cEvent RestartEvent;
std::string ServerID;
};
@@ -109,6 +107,33 @@ void cServer::ClientDestroying(const cClientHandle * a_Client) +void cServer::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ m_NotifyWriteThread.NotifyClientWrite(a_Client);
+}
+
+
+
+
+
+void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
+{
+ m_SocketThreads.Write(a_Socket, a_Data);
+}
+
+
+
+
+
+void cServer::QueueClientClose(const cSocket * a_Socket)
+{
+ m_SocketThreads.QueueClose(a_Socket);
+}
+
+
+
+
+
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
@@ -209,6 +234,9 @@ bool cServer::InitServer( int a_Port ) LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
}
+
+ m_NotifyWriteThread.Start(this);
+
return true;
}
@@ -250,9 +278,13 @@ cServer::~cServer() // TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
- for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
- if( *itr == a_Exclude || !(*itr)->IsLoggedIn() ) continue;
+ if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
+ {
+ continue;
+ }
(*itr)->Send( a_Packet );
}
}
@@ -289,7 +321,9 @@ void cServer::StartListenClient() delete NewHandle;
return;
}
- m_pState->Clients.push_back( NewHandle ); // TODO - lock list
+
+ cCSLock Lock(m_CSClients);
+ m_Clients.push_back( NewHandle );
}
@@ -310,21 +344,21 @@ bool cServer::Tick(float a_Dt) cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
- //World->LockClientHandle(); // TODO - Lock client list
- for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end();)
{
- if( (*itr)->IsDestroyed() )
+ cCSLock Lock(m_CSClients);
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
- cClientHandle* RemoveMe = *itr;
+ if ((*itr)->IsDestroyed())
+ {
+ cClientHandle* RemoveMe = *itr;
+ itr = m_Clients.erase(itr);
+ delete RemoveMe;
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
++itr;
- m_pState->Clients.remove( RemoveMe );
- delete RemoveMe;
- continue;
}
- (*itr)->Tick(a_Dt);
- ++itr;
}
- //World->UnlockClientHandle();
cRoot::Get()->GetPluginManager()->Tick( a_Dt );
@@ -550,14 +584,12 @@ void cServer::Shutdown() cRoot::Get()->GetWorld()->SaveAllChunks();
- //cWorld* World = cRoot::Get()->GetWorld();
- //World->LockClientHandle(); // TODO - Lock client list
- for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr )
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
{
delete *itr;
}
- m_pState->Clients.clear();
- //World->UnlockClientHandle();
+ m_Clients.clear();
}
@@ -575,13 +607,14 @@ const AString & cServer::GetServerID(void) const void cServer::KickUser(const AString & iUserName, const AString & iReason)
{
- for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
{
(*itr)->Kick(iReason);
}
- } // for itr - m_pState->Clients[]
+ } // for itr - m_Clients[]
}
@@ -590,13 +623,92 @@ void cServer::KickUser(const AString & iUserName, const AString & iReason) void cServer::AuthenticateUser(const AString & iUserName)
{
- for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
{
(*itr)->Authenticate();
}
- } // for itr - m_pState->Clients[]
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer::cClientPacketThread:
+
+cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
+ super("ClientPacketThread"),
+ m_Server(NULL)
+{
+}
+
+
+
+
+
+cServer::cNotifyWriteThread::~cNotifyWriteThread()
+{
+ mShouldTerminate = true;
+ m_Event.Set();
+ Wait();
+}
+
+
+
+
+
+bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
+{
+ m_Server = a_Server;
+ return super::Start();
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::Execute(void)
+{
+ cClientHandleList Clients;
+ while (!mShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Clients.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (mShouldTerminate)
+ {
+ return;
+ }
+ }
+
+ // Copy the clients to notify and unlock the CS:
+ Clients.splice(Clients.begin(), m_Clients);
+ Lock.Unlock();
+
+ for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
+ {
+ m_Server->m_SocketThreads.NotifyWrite(*itr);
+ } // for itr - Clients[]
+ Clients.clear();
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CS);
+ m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
+ m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
+ m_Event.Set();
}
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