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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-19 19:12:39 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-19 19:12:39 +0100
commit50a7722242197f9a3b4300e154c1e66d1177839a (patch)
treeebf80972e3fe85806c1df037579e9a20992b5766 /source/cServer.cpp
parentFixed crashing bug in cClientHandle::~cClientHandle (diff)
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Diffstat (limited to '')
-rw-r--r--source/cServer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
index d3e8e43a7..dc4b5b5c9 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -277,7 +277,7 @@ void cServer::StartListenClient()
bool cServer::Tick(float a_Dt)
{
- //LOG("Tick");
+ //LOG("1. Tick");
if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
cSleep::MilliSleep( 50 ); // Don't tick too much
@@ -289,7 +289,6 @@ bool cServer::Tick(float a_Dt)
m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
}
-
cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
//World->LockClientHandle(); // TODO - Lock client list