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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 22:34:47 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 22:34:47 +0100
commite7731242c1315df230bffbf0593e1a608aa791a3 (patch)
tree803b09ea2e4485d979f2ed13b231e62237191861 /source/cServer.h
parentFixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on (diff)
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Diffstat (limited to '')
-rw-r--r--source/cServer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/cServer.h b/source/cServer.h
index 22c4d7ef6..dc1de96cd 100644
--- a/source/cServer.h
+++ b/source/cServer.h
@@ -38,8 +38,7 @@ public: //tolua_export
bool IsConnected(){return m_bIsConnected;} // returns connection status
void StartListenClient(); // Listen to client
- void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL) { Broadcast(&a_Packet, a_Exclude); }
- void Broadcast(const cPacket * a_Packet, cClientHandle* a_Exclude = NULL);
+ void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
bool Tick(float a_Dt);