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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-03 13:53:11 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-03 13:53:11 +0200 |
commit | 2a72c5c8384d23cad054058ba0066ef5b163694e (patch) | |
tree | 035c11a464a7e1a6c3ce3d5caf01ccdbd9e62aa7 /source/cWorld.h | |
parent | Removed the DeNotcher project, as it's no longer needed and won't even compile (diff) | |
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Diffstat (limited to 'source/cWorld.h')
-rw-r--r-- | source/cWorld.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index e0e87b708..d2cb94b50 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -214,17 +214,17 @@ public: /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); - void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export - void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export - char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export - char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export - char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export - char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export - void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export - void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export - char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export - // TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta); // tolua_export + void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); //tolua_export + void FastSetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); //tolua_export + BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z ); //tolua_export + BLOCKTYPE GetBlock(const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export + NIBBLETYPE GetBlockMeta(int a_X, int a_Y, int a_Z ); //tolua_export + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export + void SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData ); //tolua_export + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export + NIBBLETYPE GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export + // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // tolua_export /// Spawns item pickups for each item in the list. May compress pickups if too many entities: void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0); |