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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-09 17:37:34 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-09 17:37:34 +0200
commit47b675e47c6767c03de30854e7bc7071c8a078ea (patch)
tree8c73bee01afca99eee43f5559cc9145812a267aa /source
parentWorld generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently have (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/cChunkGenerator.cpp8
-rw-r--r--source/cRoot.cpp12
-rw-r--r--source/cServer.cpp8
-rw-r--r--source/cWorld.cpp10
4 files changed, 18 insertions, 20 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index e3da2628c..a5bab2b7e 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -257,7 +257,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
BlockType = "stone";
}
int Block = GetIniBlock(a_IniFile, "[Generator]", "SameBlockType", "stone");
- bool Bedrocked = (a_IniFile.GetValueI("Generator", "SameBlockBedrocked", 1) != 0);
+ bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
@@ -266,9 +266,9 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
}
else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
- int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
- int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
- int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
+ int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
+ int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
+ int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index 69d854ee1..41a1a2432 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -103,13 +103,15 @@ void cRoot::Start()
m_Server = new cServer();
LOG("Starting server...");
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
- int Port = IniFile.GetValueI("Server", "Port", 25565 );
+ cIniFile IniFile("settings.ini");
+ IniFile.ReadFile();
+ int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
if(!m_Server->InitServer( Port ))
{
LOG("Failed to start server, shutting down.");
return;
}
+ IniFile.WriteFile();
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
@@ -210,7 +212,7 @@ void cRoot::LoadWorlds(void)
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
// First get the default world
- AString DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
+ AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
@@ -224,12 +226,12 @@ void cRoot::LoadWorlds(void)
for (unsigned int i = 0; i < NumWorlds; i++)
{
- std::string ValueName = IniFile.GetValueName(KeyNum, i );
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
if (ValueName.compare("World") != 0)
{
continue;
}
- std::string WorldName = IniFile.GetValue(KeyNum, i );
+ AString WorldName = IniFile.GetValue(KeyNum, i );
if (WorldName.empty())
{
continue;
diff --git a/source/cServer.cpp b/source/cServer.cpp
index 1a8421bbb..8f8d28e7b 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -229,12 +229,7 @@ bool cServer::InitServer( int a_Port )
m_pState->ServerID = ServerID;
}
- m_ClientViewDistance = IniFile.GetValueI("Server", "DefaultViewDistance", -1);
- if (m_ClientViewDistance == -1)
- {
- m_ClientViewDistance = cClientHandle::DEFAULT_VIEW_DISTANCE;
- LOG("[Server].DefaultViewDistance not set, using a default of %d", m_ClientViewDistance);
- }
+ m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
@@ -245,6 +240,7 @@ bool cServer::InitServer( int a_Port )
m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
+ IniFile.WriteFile();
}
m_NotifyWriteThread.Start(this);
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 07ca7a0d1..7e24f2e4f 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -243,10 +243,10 @@ cWorld::cWorld( const AString & a_WorldName )
AString StorageSchema("Default");
cIniFile IniFile(m_IniFileName);
- m_SpawnX = IniFile.GetValueF ("SpawnPosition", "X", m_SpawnX);
- m_SpawnY = IniFile.GetValueF ("SpawnPosition", "Y", m_SpawnY);
- m_SpawnZ = IniFile.GetValueF ("SpawnPosition", "Z", m_SpawnZ);
- StorageSchema = IniFile.GetValue ("Storage", "Schema", StorageSchema);
+ m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
+ m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
+ m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
+ StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
@@ -259,7 +259,7 @@ cWorld::cWorld( const AString & a_WorldName )
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
- m_GameMode = (eGameMode)IniFile.GetValueI("GameMode", "GameMode", m_GameMode );
+ m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );
if (!IniFile.WriteFile())
{