diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-06 23:21:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-06 23:21:57 +0200 |
commit | 502935c061ea913180f0a77a7406f5292e697c79 (patch) | |
tree | a74e562a772b89db12985d6f1744ae91ff4890d6 /source | |
parent | Added a tab in the serversettings where you can edit the world.ini of all your worlds. (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 253 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/BlockEntity.h | 49 | ||||
-rw-r--r-- | source/BlockID.h | 6 | ||||
-rw-r--r-- | source/ChestEntity.cpp | 54 | ||||
-rw-r--r-- | source/ChestEntity.h | 25 | ||||
-rw-r--r-- | source/Chunk.cpp | 10 | ||||
-rw-r--r-- | source/Generating/ChunkDesc.cpp | 9 | ||||
-rw-r--r-- | source/Generating/ChunkDesc.h | 1 | ||||
-rw-r--r-- | source/Generating/MineShafts.cpp | 59 | ||||
-rw-r--r-- | source/Item.h | 14 | ||||
-rw-r--r-- | source/SignEntity.cpp | 2 | ||||
-rw-r--r-- | source/SignEntity.h | 2 |
13 files changed, 420 insertions, 66 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index da51018d1..56195bab8 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 03/31/13 21:21:48. +** Generated automatically by tolua++-1.0.92 on 04/06/13 23:17:20. */ #ifndef __cplusplus @@ -84,9 +84,9 @@ static int tolua_collect_cPickup (lua_State* tolua_S) return 0; } -static int tolua_collect_cTracer (lua_State* tolua_S) +static int tolua_collect_cChestEntity (lua_State* tolua_S) { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -119,6 +119,13 @@ static int tolua_collect_cBlockArea (lua_State* tolua_S) return 0; } +static int tolua_collect_cTracer (lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + static int tolua_collect_Vector3d (lua_State* tolua_S) { Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); @@ -4218,6 +4225,38 @@ static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetHeadYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeadYaw00 +static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeadYaw'", NULL); +#endif + { + double tolua_ret = (double) self->GetHeadYaw(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeadYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetPosition of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00 static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S) @@ -4740,6 +4779,39 @@ static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: SetHeadYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeadYaw00 +static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_HeadYaw = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeadYaw'", NULL); +#endif + { + self->SetHeadYaw(a_HeadYaw); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHeadYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetPosX of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00 static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S) @@ -13470,6 +13542,75 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: new of class cChestEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00 +static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cChestEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00_local +static int tolua_AllToLua_cChestEntity_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetSlot of class cChestEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_GetSlot00 static int tolua_AllToLua_cChestEntity_GetSlot00(lua_State* tolua_S) @@ -13603,6 +13744,7 @@ public: void cChestEntity__UsedBy( cPlayer* a_Player) { return ( void )cChestEntity::UsedBy(a_Player); }; + Lua__cChestEntity( int a_BlockX, int a_BlockY, int a_BlockZ): cChestEntity(a_BlockX,a_BlockY,a_BlockZ){}; }; /* method: tolua__set_instance of class Lua__cChestEntity */ @@ -13671,6 +13813,87 @@ static int tolua_AllToLua_Lua__cChestEntity_cChestEntity__UsedBy00(lua_State* to } #endif //#ifndef TOLUA_DISABLE +/* method: new of class Lua__cChestEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cChestEntity_new00 +static int tolua_AllToLua_Lua__cChestEntity_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Lua__cChestEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + Lua__cChestEntity* tolua_ret = (Lua__cChestEntity*) Mtolua_new((Lua__cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cChestEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Lua__cChestEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cChestEntity_new00_local +static int tolua_AllToLua_Lua__cChestEntity_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Lua__cChestEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + Lua__cChestEntity* tolua_ret = (Lua__cChestEntity*) Mtolua_new((Lua__cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cChestEntity"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + + +/* function to release collected object via destructor */ +#ifdef __cplusplus + +static int tolua_collect_Lua__cChestEntity (lua_State* tolua_S) +{ + Lua__cChestEntity* self = (Lua__cChestEntity*) tolua_tousertype(tolua_S,1,0); + delete self; + return 0; +} +#endif + /* get function: Name of class HTTPFormData */ #ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) @@ -23229,6 +23452,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_TORCH_SOUTH",E_META_TORCH_SOUTH); tolua_constant(tolua_S,"E_META_TORCH_NORTH",E_META_TORCH_NORTH); tolua_constant(tolua_S,"E_META_TORCH_FLOOR",E_META_TORCH_FLOOR); + tolua_constant(tolua_S,"E_META_TORCH_XM",E_META_TORCH_XM); + tolua_constant(tolua_S,"E_META_TORCH_XP",E_META_TORCH_XP); + tolua_constant(tolua_S,"E_META_TORCH_ZM",E_META_TORCH_ZM); + tolua_constant(tolua_S,"E_META_TORCH_ZP",E_META_TORCH_ZP); + tolua_constant(tolua_S,"E_META_CHEST_FACING_ZM",E_META_CHEST_FACING_ZM); + tolua_constant(tolua_S,"E_META_CHEST_FACING_ZP",E_META_CHEST_FACING_ZP); + tolua_constant(tolua_S,"E_META_CHEST_FACING_XM",E_META_CHEST_FACING_XM); + tolua_constant(tolua_S,"E_META_CHEST_FACING_XP",E_META_CHEST_FACING_XP); tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE",E_META_DOUBLE_STEP_STONE); tolua_constant(tolua_S,"E_META_DOUBLE_STEP_SANDSTONE",E_META_DOUBLE_STEP_SANDSTONE); tolua_constant(tolua_S,"E_META_DOUBLE_STEP_WOODEN",E_META_DOUBLE_STEP_WOODEN); @@ -23456,6 +23687,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00); tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00); tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00); + tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00); tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00); tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00); tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00); @@ -23472,6 +23704,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00); tolua_function(tolua_S,"GetChunkY",tolua_AllToLua_cEntity_GetChunkY00); tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00); + tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00); tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00); tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00); tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00); @@ -23829,17 +24062,31 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01); tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01); tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntity",tolua_collect_cChestEntity); + #else tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntity",NULL); + #endif tolua_beginmodule(tolua_S,"cChestEntity"); + tolua_function(tolua_S,"new",tolua_AllToLua_cChestEntity_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cChestEntity_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cChestEntity_new00_local); tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cChestEntity_GetSlot00); tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cChestEntity_SetSlot00); tolua_function(tolua_S,"UsedBy",tolua_AllToLua_cChestEntity_UsedBy00); tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cChestEntity___cBlockEntityWindowOwner__,NULL); tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"Lua__cChestEntity","Lua__cChestEntity","cChestEntity",tolua_collect_Lua__cChestEntity); + #else tolua_cclass(tolua_S,"Lua__cChestEntity","Lua__cChestEntity","cChestEntity",NULL); + #endif tolua_beginmodule(tolua_S,"Lua__cChestEntity"); tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cChestEntity_tolua__set_instance00); tolua_function(tolua_S,"cChestEntity__UsedBy",tolua_AllToLua_Lua__cChestEntity_cChestEntity__UsedBy00); + tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cChestEntity_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cChestEntity_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cChestEntity_new00_local); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); tolua_beginmodule(tolua_S,"HTTPFormData"); diff --git a/source/Bindings.h b/source/Bindings.h index b92bd1cfb..726dbd1ac 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 03/31/13 21:21:49. +** Generated automatically by tolua++-1.0.92 on 04/06/13 23:17:21. */ /* Exported function */ diff --git a/source/BlockEntity.h b/source/BlockEntity.h index d62f8aa5e..b3273b9c9 100644 --- a/source/BlockEntity.h +++ b/source/BlockEntity.h @@ -8,23 +8,12 @@ -#ifndef _WIN32 -#include "BlockID.h" -#else -enum ENUM_BLOCK_ID; -#endif - - - - - namespace Json { class Value; }; class cPlayer; -class cWorld; class cPacket; @@ -34,23 +23,41 @@ class cPacket; class cBlockEntity { protected: - cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) - : m_PosX( a_BlockX ) - , m_PosY( a_BlockY ) - , m_PosZ( a_BlockZ ) - , m_BlockType( a_BlockType ) - , m_World( a_World ) - {} + cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : // Used when generating + m_PosX(a_BlockX), + m_PosY(a_BlockY), + m_PosZ(a_BlockZ), + m_BlockType(a_BlockType), + m_World(NULL) + { + } + + + cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + m_PosX(a_BlockX), + m_PosY(a_BlockY), + m_PosZ(a_BlockZ), + m_BlockType(a_BlockType), + m_World(a_World) + { + } + public: - virtual ~cBlockEntity() {}; + virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants + virtual void Destroy(void) {}; + void SetWorld(cWorld * a_World) + { + m_World = a_World; + } + // Position, in absolute block coordinates: int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } int GetPosZ(void) const { return m_PosZ; } - ENUM_BLOCK_ID GetBlockType(void) const { return m_BlockType; } + BLOCKTYPE GetBlockType(void) const { return m_BlockType; } cWorld * GetWorld(void) const {return m_World; } @@ -71,7 +78,7 @@ protected: int m_PosY; int m_PosZ; - ENUM_BLOCK_ID m_BlockType; + BLOCKTYPE m_BlockType; cWorld * m_World; }; diff --git a/source/BlockID.h b/source/BlockID.h index 2a912cff2..c567644c9 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -428,6 +428,12 @@ enum E_META_TORCH_XP = 2, // Torch attached to the XP side of its block E_META_TORCH_ZM = 3, // Torch attached to the ZM side of its block E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block + + // E_BLOCK_CHEST metas: + E_META_CHEST_FACING_ZM = 2, + E_META_CHEST_FACING_ZP = 3, + E_META_CHEST_FACING_XM = 4, + E_META_CHEST_FACING_XP = 5, // E_BLOCK_DOUBLE_STEP metas: E_META_DOUBLE_STEP_STONE = 0, diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp index 2f038897c..d3c062924 100644 --- a/source/ChestEntity.cpp +++ b/source/ChestEntity.cpp @@ -9,6 +9,7 @@ #include "World.h" #include "Root.h" #include "Pickup.h" +#include "Noise.h" #include <json/json.h> @@ -22,11 +23,20 @@ class cRoot; +cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ) +{ + cBlockEntityWindowOwner::SetBlockEntity(this); +} + + + + + cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) + super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) { - m_Content = new cItem[ c_ChestHeight * c_ChestWidth ]; - SetBlockEntity(this); // cBlockEntityWindowOwner + cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -40,8 +50,6 @@ cChestEntity::~cChestEntity() { Window->OwnerDestroyed(); } - - delete [] m_Content; } @@ -92,13 +100,37 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item) -#define READ(File, Var) \ - if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \ - return false; \ +void cChestEntity::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed) +{ + // Calculate the total weight: + int TotalProbab = 1; + for (int i = 0; i < a_CountLootProbabs; i++) + { + TotalProbab += a_LootProbabs[i].m_Weight; } - + + // Pick the loot items: + cNoise Noise(a_Seed); + for (int i = 0; i < a_NumSlots; i++) + { + int Rnd = (Noise.IntNoise1DInt(i) / 7); + int LootRnd = Rnd % TotalProbab; + Rnd >>= 8; + cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment + for (int j = 0; j < a_CountLootProbabs; j++) + { + LootRnd -= a_LootProbabs[i].m_Weight; + if (LootRnd < 0) + { + CurrentLoot = a_LootProbabs[i].m_Item; + CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount)); + Rnd >>= 8; + break; + } + } // for j - a_LootProbabs[] + SetSlot(Rnd % ARRAYCOUNT(m_Content), CurrentLoot); + } // for i - NumSlots +} diff --git a/source/ChestEntity.h b/source/ChestEntity.h index cef53f037..03102a80b 100644 --- a/source/ChestEntity.h +++ b/source/ChestEntity.h @@ -16,18 +16,26 @@ namespace Json class cClientHandle; class cServer; class cItem; +class cLootProbab; class cNBTData; -class cChestEntity : // tolua_export - public cBlockEntity, // tolua_export - public cBlockEntityWindowOwner // tolua_export -{ // tolua_export +// tolua_begin +class cChestEntity : + public cBlockEntity, + public cBlockEntityWindowOwner +{ + typedef cBlockEntity super; + public: + cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating + // tolua_end + cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cChestEntity(); virtual void Destroy(); @@ -35,6 +43,11 @@ public: const cItem * GetSlot(int a_Slot) const; // tolua_export void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export + + /** Generates random loot from the specified loot probability table, with a chance of enchanted books added. + A total of a_NumSlots are taken by the loot + */ + void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed); bool LoadFromJson( const Json::Value& a_Value ); @@ -53,8 +66,8 @@ public: private: - cItem * m_Content; -}; // tolua_export + cItem m_Content[c_ChestWidth * c_ChestHeight]; // TODO: replace this by a generic ItemGridHolder +} ; // tolua_export diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 9856e67b3..0a7b39f12 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -306,6 +306,12 @@ void cChunk::SetAllData( } std::swap(a_BlockEntities, m_BlockEntities); + // Set all block entities' World variable: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + (*itr)->SetWorld(m_World); + } + // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); @@ -1015,8 +1021,8 @@ void cChunk::CreateBlockEntities(void) { for (int y = 0; y < Height; y++) { - ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)cChunkDef::GetBlock(m_BlockTypes, x, y, z); - switch ( BlockType ) + BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); + switch (BlockType) { case E_BLOCK_CHEST: { diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp index f0927f294..68feb463d 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/source/Generating/ChunkDesc.cpp @@ -526,6 +526,15 @@ void cChunkDesc::RandomFillRelCuboid( +void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
+{
+ m_BlockEntities.push_back(a_BlockEntity);
+}
+
+
+
+
+
void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
{
const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 5ec3759a9..a25d0a720 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -169,6 +169,7 @@ public: // tolua_end + void AddBlockEntity(cBlockEntity * a_BlockEntity); // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 330a87576..b4c17aa27 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -19,6 +19,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no #include "Globals.h"
#include "MineShafts.h"
#include "../Cuboid.h"
+#include "../ChestEntity.h"
@@ -747,6 +748,22 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
{
+ static const cLootProbab LootProbab[] =
+ {
+ // Item, MinAmount, MaxAmount, Weight
+ { cItem(E_ITEM_IRON), 1, 5, 10 },
+ { cItem(E_ITEM_GOLD), 1, 3, 5 },
+ { cItem(E_ITEM_REDSTONE_DUST), 4, 9, 5 },
+ { cItem(E_ITEM_DIAMOND), 1, 2, 3 },
+ { cItem(E_ITEM_DYE, 1, 4), 4, 9, 5 }, // lapis lazuli dye
+ { cItem(E_ITEM_COAL), 3, 8, 10 },
+ { cItem(E_ITEM_BREAD), 1, 3, 15 },
+ { cItem(E_ITEM_IRON_PICKAXE), 1, 1, 1 },
+ { cItem(E_BLOCK_MINECART_TRACKS), 4, 8, 1 },
+ { cItem(E_ITEM_MELON_SEEDS), 2, 4, 10 },
+ { cItem(E_ITEM_PUMPKIN_SEEDS), 2, 4, 10 },
+ } ;
+
if (m_ChestPosition < 0)
{
return;
@@ -754,40 +771,42 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int x, z;
+ NIBBLETYPE Meta = 0;
switch (m_Direction)
{
case dirXM:
case dirXP:
{
- int x = m_BoundingBox.p1.x + m_ChestPosition - BlockX;
- int z = m_BoundingBox.p1.z - BlockZ;
- if (
- (x >= 0) && (x < cChunkDef::Width) &&
- (z >= 0) && (z < cChunkDef::Width)
- )
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, 0);
- // TODO: Fill the chest with loot
- }
+ x = m_BoundingBox.p1.x + m_ChestPosition - BlockX;
+ z = m_BoundingBox.p1.z - BlockZ;
+ Meta = E_META_CHEST_FACING_ZP;
break;
}
case dirZM:
case dirZP:
{
- int x = m_BoundingBox.p1.x - BlockX;
- int z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ;
- if (
- (x >= 0) && (x < cChunkDef::Width) &&
- (z >= 0) && (z < cChunkDef::Width)
- )
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, 0);
- // TODO: Fill the chest with loot
- }
+ x = m_BoundingBox.p1.x - BlockX;
+ z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ;
+ Meta = E_META_CHEST_FACING_XP;
break;
}
} // switch (Dir)
+
+ if (
+ (x >= 0) && (x < cChunkDef::Width) &&
+ (z >= 0) && (z < cChunkDef::Width)
+ )
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
+ cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z);
+ cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
+ int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
+ int Seed = Noise.IntNoise2DInt(x, z);
+ ChestEntity->GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
+ a_ChunkDesc.AddBlockEntity(ChestEntity);
+ }
}
diff --git a/source/Item.h b/source/Item.h index 2fcef91cf..9384ece22 100644 --- a/source/Item.h +++ b/source/Item.h @@ -152,3 +152,17 @@ public: + +/// Used to store loot probability tables +class cLootProbab +{ +public: + cItem m_Item; + int m_MinAmount; + int m_MaxAmount; + int m_Weight; +} ; + + + + diff --git a/source/SignEntity.cpp b/source/SignEntity.cpp index f2ac4b0b1..0f952426a 100644 --- a/source/SignEntity.cpp +++ b/source/SignEntity.cpp @@ -14,7 +14,7 @@ -cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) +cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World) { } diff --git a/source/SignEntity.h b/source/SignEntity.h index 6455afbe7..b4e7a141f 100644 --- a/source/SignEntity.h +++ b/source/SignEntity.h @@ -17,7 +17,7 @@ class cSignEntity : public cBlockEntity { public: - cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); + cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cSignEntity(); bool LoadFromJson( const Json::Value& a_Value ); |