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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 21:03:42 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 21:03:42 +0100
commit68b1aa23b0493ac5964fca88234f374b5f8a7db5 (patch)
tree0a976c9151be2fea43be0174432b0600714522d3 /source
parentFix for the Vaporize fluid simulator when loading chunks. (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/Simulator/NoopFluidSimulator.h36
-rw-r--r--source/World.cpp10
2 files changed, 46 insertions, 0 deletions
diff --git a/source/Simulator/NoopFluidSimulator.h b/source/Simulator/NoopFluidSimulator.h
new file mode 100644
index 000000000..9120fe868
--- /dev/null
+++ b/source/Simulator/NoopFluidSimulator.h
@@ -0,0 +1,36 @@
+
+// NoopFluidSimulator.h
+
+// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cNoopFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+ {
+ }
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
+ virtual void Simulate(float a_Dt) override {}
+} ;
+
+
+
+
diff --git a/source/World.cpp b/source/World.cpp
index a82b4078b..81aa2e6f7 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -19,6 +19,7 @@
#include "Simulator/FloodyFluidSimulator.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
+#include "Simulator/NoopFluidSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/RedstoneSimulator.h"
#include "Simulator/VaporizeFluidSimulator.h"
@@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
{
res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
}
+ else if (
+ (NoCaseCompare(SimulatorName, "noop") == 0) ||
+ (NoCaseCompare(SimulatorName, "nop") == 0) ||
+ (NoCaseCompare(SimulatorName, "null") == 0) ||
+ (NoCaseCompare(SimulatorName, "nil") == 0)
+ )
+ {
+ res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
+ }
else
{
if (NoCaseCompare(SimulatorName, "classic") != 0)