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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-12 22:55:29 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-12 22:55:29 +0200 |
commit | 6c5a42737ff51f7088a672ef2ca2be777597eb7b (patch) | |
tree | 83bdaf5847365339c3ebeab8d5e3c9d32ec542e8 /source | |
parent | cleaned the svn:ignore property a little bit (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/cClientHandle.cpp | 10 | ||||
-rw-r--r-- | source/cPlayer.cpp | 2 |
2 files changed, 11 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index e4c501a4f..6e7df2bb8 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -307,7 +307,7 @@ void cClientHandle::Authenticate(void) World = cRoot::Get()->GetDefaultWorld(); } - m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout + // We donīt need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout m_Player->SetIP (m_Socket.GetIPString()); @@ -909,6 +909,14 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet) void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) { + if(a_Packet->m_PosX == -1 + && a_Packet->m_PosY == 255 + && a_Packet->m_PosZ == -1) + { + //I donīt know whats the idea behind these packets O.o + return; + } + if (!CheckBlockInteractionsRate()) { return; diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index ecf6cb145..5ab06fa62 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -915,6 +915,7 @@ bool cPlayer::LoadFromDisk() m_Health = (short)root.get("health", 0 ).asInt(); m_FoodLevel = (short)root.get("food", 0 ).asInt(); + m_GameMode = (eGameMode) root.get("gamemode", cRoot::Get()->GetDefaultWorld()->GetGameMode()).asInt(); m_Inventory->LoadFromJson(root["inventory"]); m_CreativeInventory->LoadFromJson(root["creativeinventory"]); @@ -960,6 +961,7 @@ bool cPlayer::SaveToDisk() root["health"] = m_Health; root["food"] = m_FoodLevel; root["world"] = GetWorld()->GetName(); + root["gamemode"] = (int) m_GameMode; Json::StyledWriter writer; std::string JsonData = writer.write( root ); |