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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-14 22:49:22 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-14 22:49:22 +0100 |
commit | 8127148f4c5cc9d0851cf73a18676bc988134781 (patch) | |
tree | 082340941c2592efa2116549da85df83463bc9c5 /source | |
parent | Anvil support: Added a debugging section for inverting terrain (So that MC cave generator can be seen in action). Commented out, so that it doesn't make it into the release versions (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/WSSAnvil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp index 0a13ea899..6520a7c95 100644 --- a/source/WSSAnvil.cpp +++ b/source/WSSAnvil.cpp @@ -258,7 +258,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT) BLOCKTYPE * ChunkData = BlockData;
#endif // else AXIS_ORDER_YZX
- //*
+ /*
// Delete the comment above for really cool stuff :)
// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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