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author | Lane Kolbly <lane@rscheme.org> | 2017-08-17 16:27:43 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-17 16:27:43 +0200 |
commit | 1ec85a2b2cb285bcc019258c8fddcddfcda84fa8 (patch) | |
tree | b6511b8d1ecae466815dc7376322f1bd617dbc6d /src/Bindings/LuaWindow.h | |
parent | Add support for 1.12.1 (#3908) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/LuaWindow.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h index fb21c1c4e..8f3349d00 100644 --- a/src/Bindings/LuaWindow.h +++ b/src/Bindings/LuaWindow.h @@ -49,6 +49,10 @@ public: // tolua_end + /** Sets the Lua callback to call when the player clicks on the window. + The window can stop the click from propogating. */ + void SetOnClicked(cLuaState::cCallbackPtr && a_OnClicked); + /** Sets the Lua callback function to call when the window is about to close */ void SetOnClosing(cLuaState::cCallbackPtr && a_OnClosing); @@ -63,6 +67,9 @@ protected: /** The canon Lua state that has opened the window and owns the m_LuaRef */ cLuaState * m_LuaState; + /** The Lua callback to call when the player clicked on a slot */ + cLuaState::cCallbackPtr m_OnClicked; + /** The Lua callback to call when the window is closing for any player */ cLuaState::cCallbackPtr m_OnClosing; @@ -80,6 +87,11 @@ protected: // cWindow overrides: virtual void OpenedByPlayer(cPlayer & a_Player) override; + virtual void Clicked( + cPlayer & a_Player, int a_WindowID, + short a_SlotNum, eClickAction a_ClickAction, + const cItem & a_ClickedItem + ) override; virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; virtual void Destroy(void) override; virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; |