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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Bindings/PluginLua.cpp | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Bindings/PluginLua.cpp')
-rw-r--r-- | src/Bindings/PluginLua.cpp | 181 |
1 files changed, 164 insertions, 17 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 4c4664815..dcc816839 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -5,7 +5,11 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#ifdef __APPLE__ +#define LUA_USE_MACOSX +#else #define LUA_USE_POSIX +#endif #include "PluginLua.h" #include "../CommandOutput.h" @@ -14,6 +18,7 @@ extern "C" #include "lua/src/lualib.h" } +#undef TOLUA_TEMPLATE_BIND #include "tolua++/include/tolua++.h" @@ -75,6 +80,7 @@ bool cPluginLua::Initialize(void) if (!m_LuaState.IsValid()) { m_LuaState.Create(); + m_LuaState.RegisterAPILibs(); // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); @@ -82,42 +88,69 @@ bool cPluginLua::Initialize(void) lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + // Add the plugin's folder to the package.path and package.cpath variables (#693): + m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua"); + #ifdef _WIN32 + m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll"); + #else + m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so"); + #endif + tolua_pushusertype(m_LuaState, this, "cPluginLua"); lua_setglobal(m_LuaState, "g_Plugin"); } std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; - // Load all files for this plugin, and execute them + // List all Lua files for this plugin. Info.lua has a special handling - make it the last to load: AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); - - int numFiles = 0; - for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + AStringVector LuaFiles; + bool HasInfoLua = false; + for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr) { - if (itr->rfind(".lua") == AString::npos) + if (itr->rfind(".lua") != AString::npos) { - continue; + if (*itr == "Info.lua") + { + HasInfoLua = true; + } + else + { + LuaFiles.push_back(*itr); + } } + } + std::sort(LuaFiles.begin(), LuaFiles.end()); + + // Warn if there are no Lua files in the plugin folder: + if (LuaFiles.empty()) + { + LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str()); + Close(); + return false; + } + + // Load all files in the list, including the Info.lua as last, if it exists: + for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr) + { AString Path = PluginPath + *itr; if (!m_LuaState.LoadFile(Path)) { Close(); return false; - } - else - { - numFiles++; } } // for itr - Files[] - - if (numFiles == 0) + if (HasInfoLua) { - LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str()); - Close(); - return false; + AString Path = PluginPath + "Info.lua"; + if (!m_LuaState.LoadFile(Path)) + { + Close(); + return false; + } } - // Call intialize function + // Call the Initialize function: bool res = false; if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) { @@ -125,7 +158,6 @@ bool cPluginLua::Initialize(void) Close(); return false; } - if (!res) { LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); @@ -168,6 +200,26 @@ void cPluginLua::Tick(float a_Dt) +bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) { cCSLock Lock(m_CriticalSection); @@ -623,6 +675,26 @@ bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_Blo +bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_DESTROYED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnPlayerEating(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); @@ -1041,6 +1113,46 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); @@ -1383,6 +1495,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) { switch (a_HookType) { + case cPluginManager::HOOK_BLOCK_SPREAD: return "OnBlockSpread"; case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; case cPluginManager::HOOK_CHAT: return "OnChat"; case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; @@ -1469,6 +1582,40 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) +int cPluginLua::CallFunctionFromForeignState( + const AString & a_FunctionName, + cLuaState & a_ForeignState, + int a_ParamStart, + int a_ParamEnd +) +{ + cCSLock Lock(m_CriticalSection); + + // Call the function: + int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd); + if (NumReturns < 0) + { + // The call has failed, an error has already been output to the log, so just silently bail out with the same error + return NumReturns; + } + + // Copy all the return values: + int Top = lua_gettop(m_LuaState); + int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top); + + // Remove the return values off this stack: + if (NumReturns > 0) + { + lua_pop(m_LuaState, NumReturns); + } + + return res; +} + + + + + AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) { cCSLock Lock(m_CriticalSection); |