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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-02 14:50:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-02 14:50:34 +0100 |
commit | 16aeb84cd35996a6b41f10cbc48a677eeccc911c (patch) | |
tree | ae877926559d59a534bbf3c22651e6df7ffe8d71 /src/BlockEntities/BlockEntity.h | |
parent | Fix version typo in CMakeLists.txt (#5098) (diff) | |
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Diffstat (limited to 'src/BlockEntities/BlockEntity.h')
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 79 |
1 files changed, 34 insertions, 45 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 3355cdf44..3e9cf38e7 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -24,41 +24,14 @@ using cBlockEntities = std::unordered_map<size_t, OwnedBlockEntity>; class cBlockEntity { protected: - cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) : - m_Pos(a_Pos), - m_RelX(a_Pos.x - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.x, cChunkDef::Width)), - m_RelZ(a_Pos.z - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.z, cChunkDef::Width)), - m_BlockType(a_BlockType), - m_BlockMeta(a_BlockMeta), - m_World(a_World) - { - } + + cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); public: // tolua_end - virtual ~cBlockEntity() {} // force a virtual destructor in all descendants - - virtual void Destroy() {} - - void SetWorld(cWorld * a_World) - { - m_World = a_World; - } - - /** Updates the internally stored position. - Note that this should not ever be used for world-contained block entities, it is meant only for when BEs in a cBlockArea are manipulated. - Asserts that the block entity is not assigned to a world. */ - void SetPos(Vector3i a_NewPos); - - /** Returns true if the specified blocktype is supposed to have an associated block entity. */ - static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType); - - /** Creates a new block entity for the specified block type at the specified absolute pos. - If a_World is valid, then the entity is created bound to that world - Returns nullptr for unknown block types. */ - static OwnedBlockEntity CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr); + virtual ~cBlockEntity() = default; // force a virtual destructor in all descendants /** Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position. Uses CopyFrom() to copy the properties. */ @@ -73,6 +46,37 @@ public: Super::CopyFrom(a_Src) to copy the common ones. */ virtual void CopyFrom(const cBlockEntity & a_Src); + /** Creates a new block entity for the specified block type at the specified absolute pos. + If a_World is valid, then the entity is created bound to that world + Returns nullptr for unknown block types. */ + static OwnedBlockEntity CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr); + + virtual void Destroy(); + + /** Returns true if the specified blocktype is supposed to have an associated block entity. */ + static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType); + + /** Called when the block entity is removed from a world. */ + virtual void OnRemoveFromWorld(); + + /** Sends the packet defining the block entity to the client specified. + To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ + virtual void SendTo(cClientHandle & a_Client) = 0; + + /** Updates the internally stored position. + Note that this should not ever be used for world-contained block entities, it is meant only for when BEs in a cBlockArea are manipulated. + Asserts that the block entity is not assigned to a world. */ + void SetPos(Vector3i a_NewPos); + + void SetWorld(cWorld * a_World); + + /** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */ + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); + + /** Called when a player uses this entity; should open the UI window. + returns true if the use was successful, return false to use the block as a "normal" block */ + virtual bool UsedBy(cPlayer * a_Player) = 0; + // tolua_begin // Position, in absolute block coordinates: @@ -95,21 +99,6 @@ public: // tolua_end - /** Called when a player uses this entity; should open the UI window. - returns true if the use was successful, return false to use the block as a "normal" block */ - virtual bool UsedBy( cPlayer * a_Player) = 0; - - /** Sends the packet defining the block entity to the client specified. - To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ - virtual void SendTo(cClientHandle & a_Client) = 0; - - /** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */ - virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) - { - UNUSED(a_Dt); - return false; - } - protected: |