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authorJoannis <joannis.orlandos@gmail.com>2014-05-28 09:10:09 +0200
committerJoannis <joannis.orlandos@gmail.com>2014-05-28 09:10:09 +0200
commite5fd782524cdf4b838ad689baef44a61aa4933c2 (patch)
tree5a9096619afdd31287a94910dbc679973555d1e2 /src/BlockEntities/DispenserEntity.h
parent- Fixed the ampersands and asterisks to fit the format. (diff)
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r--src/BlockEntities/DispenserEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 8bc2475c9..0b7cd6bea 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
- void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
+ void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);