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author | Joannis <joannis.orlandos@gmail.com> | 2014-05-28 09:10:09 +0200 |
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committer | Joannis <joannis.orlandos@gmail.com> | 2014-05-28 09:10:09 +0200 |
commit | e5fd782524cdf4b838ad689baef44a61aa4933c2 (patch) | |
tree | 5a9096619afdd31287a94910dbc679973555d1e2 /src/BlockEntities/DispenserEntity.h | |
parent | - Fixed the ampersands and asterisks to fit the format. (diff) | |
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 8bc2475c9..0b7cd6bea 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -30,7 +30,7 @@ private: bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); // Spawns a projectile of the given kind in front of the dispenser - void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind); + void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind); // Returns how to aim the projectile Vector3d GetProjectileLookVector(cChunk & a_Chunk); |