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authorHowaner <franzi.moos@googlemail.com>2014-09-17 17:45:13 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-17 17:45:13 +0200
commit3d94a7ea560f00585f454476928ba4ba3ec28ef7 (patch)
treef8744f8d8c3df1fef5a12d24ba085737022727ca /src/BlockEntities/MobSpawnerEntity.cpp
parentVoronoiMap: Added Jitter and OddRowOffset params. (diff)
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Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.cpp')
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
new file mode 100644
index 000000000..1db1aad9b
--- /dev/null
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -0,0 +1,92 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobSpawnerEntity.h"
+#include "../World.h"
+#include "json/json.h"
+
+
+
+
+
+cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_EntityName("Pig")
+ , m_SpawnDelay(20)
+ , m_MinSpawnDelay(200)
+ , m_MaxSpawnDelay(800)
+ , m_MaxNearbyEntities(6)
+ , m_ActivatingRange(16)
+ , m_SpawnRange(4)
+{
+}
+
+
+
+
+
+cMobSpawnerEntity::~cMobSpawnerEntity()
+{
+
+}
+
+
+
+
+
+bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+
+}
+
+
+
+
+
+void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
+{
+ if (IsPlayingRecord())
+ {
+ EjectRecord();
+ }
+ else
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (PlayRecord(HeldItem.m_ItemType))
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ }
+}
+
+
+
+
+
+bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+