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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 09:45:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-02 09:50:23 +0200 |
commit | 49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch) | |
tree | b1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Blocks/BlockBed.cpp | |
parent | SetSwimState now takes into account head height (diff) | |
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Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 130 |
1 files changed, 95 insertions, 35 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 0032ec079..77572a254 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -1,12 +1,12 @@ - + // BlockBed.cpp #include "Globals.h" #include "BlockBed.h" #include "BroadcastInterface.h" +#include "Entities/../World.h" #include "Entities/Player.h" -#include "../World.h" #include "../BoundingBox.h" #include "../Mobs/Monster.h" #include "../BlockEntities/BedEntity.h" @@ -53,6 +53,66 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt +class cFindMobs : + public cEntityCallback +{ + virtual bool Item(cEntity * a_Entity) override + { + return ( + (a_Entity->GetEntityType() == cEntity::etMonster) && + (static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile) + ); + } +}; + + + + + +class cTimeFastForwardTester : + public cPlayerListCallback +{ + virtual bool Item(cPlayer * a_Player) override + { + if (!a_Player->IsInBed()) + { + return true; + } + + return false; + } +}; + + + + + +class cPlayerBedStateUnsetter : + public cPlayerListCallback +{ +public: + cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) : + m_Position(a_Position), + m_ChunkInterface(a_ChunkInterface) + { + } + + virtual bool Item(cPlayer * a_Player) override + { + cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false); + a_Player->SetIsInBed(false); + return false; + } + +private: + Vector3i m_Position; + cChunkInterface & m_ChunkInterface; +}; + + + + + bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) @@ -73,14 +133,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } else { - auto FindMobs = [](cEntity & a_Entity) - { - return ( - (a_Entity.GetEntityType() == cEntity::etMonster) && - (static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile) - ); - }; - + cFindMobs FindMobs; if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) { a_Player.SendMessageFailure("You may not rest now, there are monsters nearby"); @@ -111,24 +164,11 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface a_Player.SetIsInBed(true); a_Player.SendMessageSuccess("Home position set successfully"); - auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer) + cTimeFastForwardTester Tester; + if (a_WorldInterface.ForEachPlayer(Tester)) { - if (!a_OtherPlayer.IsInBed()) - { - return true; - } - return false; - }; - - if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester)) - { - a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer) - { - cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false); - a_OtherPlayer.SetIsInBed(false); - return false; - } - ); + cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface); + a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block } @@ -144,12 +184,25 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { - a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed) + class cBedColor : + public cBedCallback + { + public: + short m_Color; + + cBedColor(short a_Color) : + m_Color(a_Color) { - a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage); + } + + virtual bool Item(cBedEntity * a_Bed) override + { + a_Bed->SetColor(m_Color); return true; } - ); + }; + cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage); + a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback); } @@ -158,12 +211,19 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) { - short Color = E_META_WOOL_RED; - a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBedEntity & a_Bed) + class cBedColor : + public cBedCallback + { + public: + short m_Color = E_META_WOOL_RED; + + virtual bool Item(cBedEntity * a_Bed) override { - Color = a_Bed.GetColor(); + m_Color = a_Bed->GetColor(); return true; } - ); - a_Pickups.Add(cItem(E_ITEM_BED, 1, Color)); + }; + cBedColor BedCallback; + a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback); + a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color)); } |