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author | nshah25 <68348722+nshah25@users.noreply.github.com> | 2021-05-03 22:07:09 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-03 22:07:09 +0200 |
commit | 8be1dd54bb17b3ba3e20960aa3c3f696d09facf7 (patch) | |
tree | 334cf9a2c9f781816f8278c933d66a71bf5c7d88 /src/Blocks/BlockBed.cpp | |
parent | Style: specify include relativity (#5217) (diff) | |
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Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index ef4359416..37c57b6b3 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -134,7 +134,7 @@ bool cBlockBedHandler::OnUse( // Occupy the bed, where 0x4 = occupied bit: a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta | 0x04); - a_Player.GetStatManager().AddValue(Statistic::SleepInBed); + a_Player.GetStatistics().Custom[CustomStatistic::SleepInBed]++; // When sleeping, the player's bounding box moves to approximately where his head is. // Set the player's position to somewhere close to the edge of the pillow block: |