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author | mathiascode <mathiascode@users.noreply.github.com> | 2017-02-15 06:05:24 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-15 06:05:24 +0100 |
commit | dae2adde6563bec4b614230992cae6b1ca965b4f (patch) | |
tree | 34149ac0340cc394019eb430247d03950b485555 /src/Blocks/BlockDoor.cpp | |
parent | Added some blocks and items (#3503) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 6dae5a34d..c2b0f66d8 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); break; } // Prevent iron door from opening on player click |