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authorDave Tucker <dave@dtucker.co.uk>2015-11-24 00:39:19 +0100
committerDave Tucker <dave@dtucker.co.uk>2015-11-24 14:21:40 +0100
commit83870f9fc0e19da646f408a2d6636adfe4b5c002 (patch)
treed63858a16962f83d68620bc55c8efeed126874a6 /src/Blocks/BlockDoor.cpp
parentMerge pull request #2645 from Gargaj/followedarray (diff)
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Diffstat (limited to 'src/Blocks/BlockDoor.cpp')
-rw-r--r--src/Blocks/BlockDoor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index af50834ef..30a8b8386 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -1,6 +1,7 @@
#include "Globals.h"
#include "BlockDoor.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
@@ -64,7 +65,7 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click