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author | mathiascode <8754153+mathiascode@users.noreply.github.com> | 2017-08-24 11:19:40 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-24 11:19:40 +0200 |
commit | 02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch) | |
tree | 66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Blocks/BlockFarmland.h | |
parent | Added check to deactivate existing entity effects when new entity effects are added. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockFarmland.h')
-rw-r--r-- | src/Blocks/BlockFarmland.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 7efd062d5..83a8385c2 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -105,7 +105,7 @@ public: } // Search for water in a close proximity: - // Ref.: http://minecraft.gamepedia.com/Farmland#Hydrated_Farmland_Tiles + // Ref.: https://minecraft.gamepedia.com/Farmland#Hydration // TODO: Rewrite this to use the chunk and its neighbors directly cBlockArea Area; int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; |