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authorTycho <work.tycho+git@gmail.com>2014-02-01 00:17:41 +0100
committerTycho <work.tycho+git@gmail.com>2014-02-01 00:17:41 +0100
commit25ec7750aac9800bec83a844020a6eeda5cd4d74 (patch)
tree1820a0856969583238d85b2a68d299e55807f951 /src/Blocks/BlockHandler.h
parentChanged it so std was actually set to c++11 in clang not gcc on OS X (diff)
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r--src/Blocks/BlockHandler.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index ffded50e0..8a0206c25 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -40,11 +40,11 @@ public:
);
/// Called by cWorld::SetBlock() after the block has been set
- virtual void OnPlaced(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual void OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
virtual void OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
+ cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@@ -78,7 +78,7 @@ public:
virtual const char * GetStepSound(void);
/// Checks if the block can stay at the specified relative coords in the chunk
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
+ virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
/** Checks if the block can be placed at this point.
Default: CanBeAt(...)
@@ -113,7 +113,7 @@ public:
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block.
*/
- virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
+ virtual void Check(cChunkInterface * ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
/// <returns>Block meta following rotation</returns>