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author | madmaxoft <github@xoft.cz> | 2013-11-30 15:58:27 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-11-30 15:58:27 +0100 |
commit | c70c2fa42fa9336958e7b66a8813d075963f3463 (patch) | |
tree | 52ef965eb191c81aca95fd56146d10478496d645 /src/Blocks/BlockLeaves.h | |
parent | Added IsBiomeNoDownfall() function. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockLeaves.h')
-rw-r--r-- | src/Blocks/BlockLeaves.h | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 6e015b8fa..539d12a49 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -77,9 +77,9 @@ public: } - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta & 0x04) != 0) { // Player-placed leaves, don't decay @@ -93,12 +93,14 @@ public: } // Get the data around the leaves: + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_World, - a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE, - a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE, - a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE, + a_Chunk.GetWorld(), + BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, cBlockArea::baTypes) ) { @@ -106,17 +108,16 @@ public: return; } - if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ)) + if (HasNearLog(Area, BlockX, a_RelY, BlockZ)) { // Wood found, the leaves stay; mark them as checked: - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8); + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8); return; } - // Decay the leaves: - DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ); - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - + // Decay the leaves: + DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ); + a_Chunk.GetWorld()->DigBlock(BlockX, a_RelY, BlockZ); } |