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authorMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
committerMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
commit1d593134da55317e3ec09c56463d4a0a92128b81 (patch)
tree220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Blocks/BlockMobHead.h
parentByteBuffer: SingleThreadAccessChecker is request-only. (diff)
parentAPIDump: Updated the player block placement documentation. (diff)
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Diffstat (limited to 'src/Blocks/BlockMobHead.h')
-rw-r--r--src/Blocks/BlockMobHead.h204
1 files changed, 5 insertions, 199 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index e21e42334..cb8143749 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -12,16 +12,18 @@ class cBlockMobHeadHandler :
public cBlockEntityHandler
{
public:
- cBlockMobHeadHandler(BLOCKTYPE a_BlockType)
- : cBlockEntityHandler(a_BlockType)
+ cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
+ cBlockEntityHandler(a_BlockType)
{
}
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // The drop spawn is in OnDestroyed method
+ // The drop spawn is in the OnDestroyedByPlayer method
}
+
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_Player->IsGameModeCreative())
@@ -61,202 +63,6 @@ public:
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
}
-
- bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- if (a_BlockY < 2)
- {
- return false;
- }
-
- class cCallback : public cBlockEntityCallback
- {
- bool m_IsWither;
-
- virtual bool Item(cBlockEntity * a_BlockEntity)
- {
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
- cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
-
- m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
- return false;
- }
-
- public:
- cCallback () : m_IsWither(false) {}
-
- bool IsWither(void) const { return m_IsWither; }
-
- void Reset(void) { m_IsWither = false; }
-
- } CallbackA, CallbackB;
-
- class cPlayerCallback : public cPlayerListCallback
- {
- Vector3f m_Pos;
-
- virtual bool Item(cPlayer * a_Player)
- {
- // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
- double Dist = (a_Player->GetPosition() - m_Pos).Length();
- if (Dist < 50.0)
- {
- // If player is close, award achievement
- a_Player->AwardAchievement(achSpawnWither);
- }
- return false;
- }
-
- public:
- cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
-
- } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
-
- if (!CallbackA.IsWither())
- {
- return false;
- }
-
- CallbackA.Reset();
-
- BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);
-
- if ((BlockY1 != E_BLOCK_SOULSAND) || (BlockY2 != E_BLOCK_SOULSAND))
- {
- return false;
- }
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
-
- BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ);
- BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ);
-
- if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither())
- {
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Block entities
- a_ChunkInterface.SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Spawn the wither:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither);
-
- // Award Achievement
- a_WorldInterface.ForEachPlayer(PlayerCallback);
-
- return true;
- }
-
- CallbackA.Reset();
- CallbackB.Reset();
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
-
- Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1);
- Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1);
-
- if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither())
- {
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Block entities
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
-
- // Spawn the wither:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither);
-
- // Award Achievement
- a_WorldInterface.ForEachPlayer(PlayerCallback);
-
- return true;
- }
-
- return false;
- }
-
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- class cCallback : public cBlockEntityCallback
- {
- cPlayer * m_Player;
- NIBBLETYPE m_OldBlockMeta;
- NIBBLETYPE m_NewBlockMeta;
-
- virtual bool Item(cBlockEntity * a_BlockEntity)
- {
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
- cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
-
- int Rotation = 0;
- if (m_NewBlockMeta == 1)
- {
- Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
- }
-
- MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
- MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
- return false;
- }
-
- public:
- cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
- m_Player(a_CBPlayer),
- m_OldBlockMeta(a_OldBlockMeta),
- m_NewBlockMeta(a_NewBlockMeta)
- {}
- };
- cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
-
- a_BlockMeta = (NIBBLETYPE)a_BlockFace;
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
-
- if (a_BlockMeta == SKULL_TYPE_WITHER)
- {
- static const Vector3i Coords[] =
- {
- Vector3i( 0, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i(-1, 0, 0),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 0, -1),
- };
- for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
- {
- if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
- {
- break;
- }
- } // for i - Coords[]
- }
- }
} ;