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author | Mattes D <github@xoft.cz> | 2014-12-25 00:31:56 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-25 00:31:56 +0100 |
commit | 1d593134da55317e3ec09c56463d4a0a92128b81 (patch) | |
tree | 220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Blocks/BlockMobHead.h | |
parent | ByteBuffer: SingleThreadAccessChecker is request-only. (diff) | |
parent | APIDump: Updated the player block placement documentation. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockMobHead.h')
-rw-r--r-- | src/Blocks/BlockMobHead.h | 204 |
1 files changed, 5 insertions, 199 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index e21e42334..cb8143749 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -12,16 +12,18 @@ class cBlockMobHeadHandler : public cBlockEntityHandler { public: - cBlockMobHeadHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) + cBlockMobHeadHandler(BLOCKTYPE a_BlockType): + cBlockEntityHandler(a_BlockType) { } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // The drop spawn is in OnDestroyed method + // The drop spawn is in the OnDestroyedByPlayer method } + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { if (a_Player->IsGameModeCreative()) @@ -61,202 +63,6 @@ public: a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); } - - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) - { - if (a_BlockY < 2) - { - return false; - } - - class cCallback : public cBlockEntityCallback - { - bool m_IsWither; - - virtual bool Item(cBlockEntity * a_BlockEntity) - { - if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) - { - return false; - } - cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); - - m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); - return false; - } - - public: - cCallback () : m_IsWither(false) {} - - bool IsWither(void) const { return m_IsWither; } - - void Reset(void) { m_IsWither = false; } - - } CallbackA, CallbackB; - - class cPlayerCallback : public cPlayerListCallback - { - Vector3f m_Pos; - - virtual bool Item(cPlayer * a_Player) - { - // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one - double Dist = (a_Player->GetPosition() - m_Pos).Length(); - if (Dist < 50.0) - { - // If player is close, award achievement - a_Player->AwardAchievement(achSpawnWither); - } - return false; - } - - public: - cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} - - } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); - - if (!CallbackA.IsWither()) - { - return false; - } - - CallbackA.Reset(); - - BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); - - if ((BlockY1 != E_BLOCK_SOULSAND) || (BlockY2 != E_BLOCK_SOULSAND)) - { - return false; - } - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); - - BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); - BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); - - if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) - { - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Block entities - a_ChunkInterface.SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - - // Spawn the wither: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); - - // Award Achievement - a_WorldInterface.ForEachPlayer(PlayerCallback); - - return true; - } - - CallbackA.Reset(); - CallbackB.Reset(); - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); - - Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); - Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); - - if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) - { - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Block entities - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); - - // Spawn the wither: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); - - // Award Achievement - a_WorldInterface.ForEachPlayer(PlayerCallback); - - return true; - } - - return false; - } - - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - class cCallback : public cBlockEntityCallback - { - cPlayer * m_Player; - NIBBLETYPE m_OldBlockMeta; - NIBBLETYPE m_NewBlockMeta; - - virtual bool Item(cBlockEntity * a_BlockEntity) - { - if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) - { - return false; - } - cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); - - int Rotation = 0; - if (m_NewBlockMeta == 1) - { - Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; - } - - MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); - return false; - } - - public: - cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) : - m_Player(a_CBPlayer), - m_OldBlockMeta(a_OldBlockMeta), - m_NewBlockMeta(a_NewBlockMeta) - {} - }; - cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); - - a_BlockMeta = (NIBBLETYPE)a_BlockFace; - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); - - if (a_BlockMeta == SKULL_TYPE_WITHER) - { - static const Vector3i Coords[] = - { - Vector3i( 0, 0, 0), - Vector3i( 1, 0, 0), - Vector3i(-1, 0, 0), - Vector3i( 0, 0, 1), - Vector3i( 0, 0, -1), - }; - for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) - { - if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) - { - break; - } - } // for i - Coords[] - } - } } ; |