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authorpeterbell10 <peterbell10@live.co.uk>2017-07-31 22:17:52 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-01 08:21:20 +0200
commit0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch)
treef2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockSlab.h
parentcWorld::SendBlockTo take player by ref (diff)
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Diffstat (limited to 'src/Blocks/BlockSlab.h')
-rw-r--r--src/Blocks/BlockSlab.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index a07c9e065..966aff4e2 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -31,14 +31,14 @@ public:
}
virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
- NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage);
+ NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_BlockFace)
@@ -96,15 +96,15 @@ public:
);
}
- virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+ virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
- if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player->GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType)))
+ if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player.GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType)))
{
return;
}
// Sends the slab back to the client. It's to refuse a doubleslab placement. */
- a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player);
+ a_Player.GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}
/** Converts the single-slab blocktype to its equivalent double-slab blocktype */