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author | Mattes D <github@xoft.cz> | 2013-11-30 16:20:27 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-30 16:20:27 +0100 |
commit | 2bbe5046e9d2119f2751af01cbce3185ee9514ed (patch) | |
tree | 059a36e4c22c22b1f6d591bc02ade598153015b4 /src/Blocks/BlockSnow.h | |
parent | Changed cBlockHandler->OnUpdate() to use cChunk directly. (diff) | |
parent | Fixed pistons extending (diff) | |
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Diffstat (limited to 'src/Blocks/BlockSnow.h')
-rw-r--r-- | src/Blocks/BlockSnow.h | 42 |
1 files changed, 35 insertions, 7 deletions
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b8d48362c..d7fd1e19e 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -25,21 +25,37 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so + BLOCKTYPE BlockBeforePlacement; + NIBBLETYPE MetaBeforePlacement; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); + + if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) { - Meta++; + // Only increment if: + // A snow block was already there (not first time placement) AND + // Height is smaller than 7, the maximum possible height + MetaBeforePlacement++; } - a_BlockMeta = Meta; + a_BlockMeta = MetaBeforePlacement; return true; } - virtual bool DoesIgnoreBuildCollision(void) override + virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override { - return true; + if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) + { + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + } + + if (a_Meta == 0) + { + return true; // If at normal snowfall height (lowest), we ignore collision + } + + return false; } @@ -51,7 +67,19 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]; + if (a_RelY > 0) + { + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); + NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ); + + if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7))) + { + // If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay + return true; + } + } + + return false; } |