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authorHowaner <franzi.moos@googlemail.com>2014-08-19 22:14:37 +0200
committerHowaner <franzi.moos@googlemail.com>2014-08-19 22:14:37 +0200
commitb5ffe06f884221f98407910bdd30baf533d84970 (patch)
tree6f7768641979fa5f57525eb98e8a7e37b71bfe06 /src/Blocks/BlockTorch.h
parentPlayer: Silenced a few type conversion warnings. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockTorch.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index c73118870..df5574d5d 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -126,7 +126,7 @@ public:
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) &&
(Face == BLOCK_FACE_TOP)
- )
+ )
{
return Face;
}
@@ -162,7 +162,7 @@ public:
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
- )
+ )
{
// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
// No need to check for upright orientation, it was done when the torch was placed