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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-14 11:14:04 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-14 11:14:04 +0200 |
commit | a70b8298b6ada8abead9ef2b292531407225c2d1 (patch) | |
tree | 605095d3d0a6e6a291644af0b7864a126e52ceb8 /src/Blocks/WorldInterface.h | |
parent | Merge remote-tracking branch 'origin/master' into portals (diff) | |
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Diffstat (limited to 'src/Blocks/WorldInterface.h')
-rw-r--r-- | src/Blocks/WorldInterface.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 7df82197e..e5638c16e 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -37,9 +37,9 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; - /** Returns true if the current weather has any precipitation - rain or storm - Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that - */ - virtual bool IsWeatherWet(void) const = 0; + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ + virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; }; |