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authorMat <mail@mathias.is>2020-03-17 01:23:50 +0100
committerGitHub <noreply@github.com>2020-03-17 01:23:50 +0100
commit0718c44e778aa7295125b5cbd684aeb646eb4067 (patch)
treeb75ad15f32a035ad73034355854f2700d234ed3f /src/Blocks
parentUpdate Core (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockDirt.h101
-rw-r--r--src/Blocks/BlockGrass.h131
-rw-r--r--src/Blocks/BlockHandler.cpp3
3 files changed, 134 insertions, 101 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 727c5d295..9a6c6104b 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -2,16 +2,11 @@
#pragma once
#include "BlockHandler.h"
-#include "../FastRandom.h"
-#include "../Root.h"
-#include "../Bindings/PluginManager.h"
-/** Handler used for all types of dirt and grassblock.
-TODO: Split the Grassblock handler away from this class. */
class cBlockDirtHandler :
public cBlockHandler
{
@@ -45,104 +40,10 @@ public:
- virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
- {
- if (m_BlockType != E_BLOCK_GRASS)
- {
- return;
- }
-
- // Make sure that there is enough light at the source block to spread
- if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
- {
- a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
- return;
- }
- else if ((a_RelY < cChunkDef::Height - 1))
- {
- BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
-
- // Grass turns back to dirt when the block above it is not transparent or water.
- // It does not turn to dirt when a snow layer is above.
- if ((above != E_BLOCK_SNOW) &&
- (!cBlockInfo::IsTransparent(above) || IsBlockWater(above)))
- {
- a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
- return;
- }
-
- NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
- // Source block is not bright enough to spread
- if (light < 9)
- {
- return;
- }
-
- }
-
- // Grass spreads to adjacent dirt blocks:
- auto & rand = GetRandomProvider();
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = rand.RandInt(-1, 1);
- int OfsY = rand.RandInt(-3, 1);
- int OfsZ = rand.RandInt(-1, 1);
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- if (!cChunkDef::IsValidHeight(a_RelY + OfsY))
- {
- // Y Coord out of range
- continue;
- }
- Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ);
- auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos);
- if (chunk == nullptr)
- {
- // Unloaded chunk
- continue;
- }
- chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta);
- if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
- {
- // Not a regular dirt block
- continue;
- }
- auto abovePos = pos.addedY(1);
- BLOCKTYPE above = chunk->GetBlock(abovePos);
- NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos)));
- if ((light > 4) &&
- cBlockInfo::IsTransparent(above) &&
- (!IsBlockLava(above)) &&
- (!IsBlockWaterOrIce(above))
- )
- {
- auto absPos = chunk->RelativeToAbsolute(pos);
- if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread))
- {
- chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0);
- }
- }
- } // for i - repeat twice
- }
-
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
- switch (m_BlockType)
- {
- case E_BLOCK_DIRT: return 10;
- case E_BLOCK_GRASS: return 1;
- default:
- {
- ASSERT(!"Unhandled blocktype in dirt handler!");
- return 0;
- }
- }
+ return 10;
}
} ;
diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h
new file mode 100644
index 000000000..0e54cb092
--- /dev/null
+++ b/src/Blocks/BlockGrass.h
@@ -0,0 +1,131 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../FastRandom.h"
+#include "../Root.h"
+#include "../Bindings/PluginManager.h"
+
+
+
+
+
+class cBlockGrassHandler :
+ public cBlockHandler
+{
+ using super = cBlockHandler;
+
+public:
+
+ cBlockGrassHandler(BLOCKTYPE a_BlockType):
+ super(a_BlockType)
+ {
+ }
+
+
+
+
+
+ virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
+ {
+ if (!ToolHasSilkTouch(a_Tool))
+ {
+ return cItem(E_BLOCK_DIRT, 1, 0);
+ }
+ return cItem(E_BLOCK_GRASS, 1, 0);
+ }
+
+
+
+
+
+ virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
+ {
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if ((a_RelY < cChunkDef::Height - 1))
+ {
+ BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
+
+ // Grass turns back to dirt when the block above it is not transparent or water.
+ // It does not turn to dirt when a snow layer is above.
+ if ((above != E_BLOCK_SNOW) &&
+ (!cBlockInfo::IsTransparent(above) || IsBlockWater(above)))
+ {
+ a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
+ return;
+ }
+
+ NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
+ // Source block is not bright enough to spread
+ if (light < 9)
+ {
+ return;
+ }
+
+ }
+
+ // Grass spreads to adjacent dirt blocks:
+ auto & rand = GetRandomProvider();
+ for (int i = 0; i < 2; i++) // Pick two blocks to grow to
+ {
+ int OfsX = rand.RandInt(-1, 1);
+ int OfsY = rand.RandInt(-3, 1);
+ int OfsZ = rand.RandInt(-1, 1);
+
+ BLOCKTYPE DestBlock;
+ NIBBLETYPE DestMeta;
+ if (!cChunkDef::IsValidHeight(a_RelY + OfsY))
+ {
+ // Y Coord out of range
+ continue;
+ }
+ Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ);
+ auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos);
+ if (chunk == nullptr)
+ {
+ // Unloaded chunk
+ continue;
+ }
+ chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta);
+ if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
+ {
+ // Not a regular dirt block
+ continue;
+ }
+ auto abovePos = pos.addedY(1);
+ BLOCKTYPE above = chunk->GetBlock(abovePos);
+ NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos)));
+ if ((light > 4) &&
+ cBlockInfo::IsTransparent(above) &&
+ (!IsBlockLava(above)) &&
+ (!IsBlockWaterOrIce(above))
+ )
+ {
+ auto absPos = chunk->RelativeToAbsolute(pos);
+ if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread))
+ {
+ chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0);
+ }
+ }
+ } // for i - repeat twice
+ }
+
+
+
+
+
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_Meta);
+ return 1;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 9651f072a..a865bce63 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -40,6 +40,7 @@
#include "BlockFurnace.h"
#include "BlockGlass.h"
#include "BlockGlowstone.h"
+#include "BlockGrass.h"
#include "BlockGravel.h"
#include "BlockMobHead.h"
#include "BlockHopper.h"
@@ -246,7 +247,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_GRASS: return new cBlockGrassHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);