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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 01:38:06 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 01:38:06 +0200
commit41f6643fd20e98aebfeffef4d6bd4416526d326f (patch)
tree03a6f406882cb634e72e2303a92b9b59df297f10 /src/Blocks
parentHotfixed Chunked transfer encoding in Yggdrasil. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockFire.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index c8f158e7e..f9f32eb50 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -68,7 +68,6 @@ public:
{
return 0;
}
-
for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{
@@ -84,7 +83,7 @@ public:
// This is because the frame is a solid obsidian pillar
if ((MaxY != 0) && (newY == Y + 1))
{
- return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface);
+ return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface) ? -1 /* -1 = found a frame */ : 0;
}
else
{
@@ -99,18 +98,18 @@ public:
}
/// Evaluates if coords have a valid border on top, based on MaxY
- int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
+ bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
{
if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
{
// Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal
- return 0;
+ return false;
}
}
// Everything was obsidian, found a border!
- return -1; // Return -1 for a frame border
+ return true;
}
/// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
@@ -169,7 +168,7 @@ public:
{
return false; // Not valid slice, no portal can be formed
}
- } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
+ } XZP = X1 - 1; // Set boundary of frame interior
for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
@@ -199,13 +198,13 @@ public:
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZP = true;
- continue;
+ break;
}
else if ((Value != MaxY) && (ValueTwo != MaxY))
{
return false;
}
- } XZP = Z1 - 2;
+ } XZP = Z1 - 1;
for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{
int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY);
@@ -213,13 +212,13 @@ public:
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZM = true;
- continue;
+ break;
}
else if ((Value != MaxY) && (ValueTwo != MaxY))
{
return false;
}
- } XZM = Z2 + 2;
+ } XZM = Z2 + 1;
return (FoundFrameZP && FoundFrameZM);
}
};